2021年3月31日 星期三

懶嵐\(。∀ ° )/ Week06

I.

玩老師寫的萬花筒程式碼


II.

修改上禮拜的程式碼
#include <GL/glut.h>///使用GLUT外掛
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);///清空

    glPushMatrix();///備份矩陣
         glRotatef(angle,0,0,1);///旋轉
         glutSolidCube(1);///畫個方塊
    glPopMatrix();///還原矩陣
    glutSwapBuffers();
    angle++;
}
int main(int argc, char *argv[])///main()函式
{
    glutInit(&argc, argv);///(1)Init初始化GLUT
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///(2)Init初始化 Display 的功能
    glutCreateWindow("08160280蔡承泰");///(3)建立GLUT視窗

    glutDisplayFunc(display);///(4)準備display()函式
    glutIdleFunc(display);///TODO 重看畫面

    glutMainLoop();///(5)主要程式
}
雖然這個正方形現在看起來不會轉
可是其實實際上是會轉的
只是你們現在看不出來#

III.

做一個轉動的小長方形
然後移動到正方形的右上角

#include <GL/glut.h>///使用GLUT外掛
float angle=0;
void hand()
{
    glPushMatrix();///備份矩陣
        glScalef(0.5,0.1,0.1);///長條
        glColor3f(0,0,1);///blue
        glutSolidCube(1);///方塊
    glPopMatrix();///還原矩陣
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);///清空
    glColor3f(1,1,1);
  glutSolidCube(1);///body
    glPushMatrix();///備份矩陣
        glTranslatef(0.5,0.5,0);///整個移到右上角
        glRotatef(angle,0,0,1);///對中心旋轉
        glTranslatef(0.25,0,0);///把關節移到中心
        hand();
    glPopMatrix();///還原矩陣
    glutSwapBuffers();
    angle++;
}
int main(int argc, char *argv[])///main()函式
{
    glutInit(&argc, argv);///(1)Init初始化GLUT
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///(2)Init初始化 Display 的功能
    glutCreateWindow("08160280 蔡承泰");///(3)建立GLUT視窗

    glutDisplayFunc(display);///(4)準備display()函式
    glutIdleFunc(display);///TODO 重看畫面

    glutMainLoop();///(5)主要程式
}
沒有錯右上角那條藍色的東東他會轉
真的啦相信我

IIII.

進階版
來讓右上角藍色的東東變成兩條
然後連左邊一起加上去

#include <GL/glut.h>
float angle=0;
void hand()
{
    glPushMatrix();
        glScalef(0.5,0.1,0.1);
        glColor3f(0,0,1);
        glutSolidCube(1);
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glutSolidCube(0.5); //Body
    glPushMatrix(); //Right side
        glTranslatef(0.25,0.25,0);
        glRotatef(angle,0,0,1);
        glTranslatef(0.25,0,0);
        hand();
        glPushMatrix();
            glTranslatef(0.25,0,0);
            glRotatef(angle,0,0,1);
            glTranslatef(0.25,0,0);
            hand();
        glPopMatrix();
    glPopMatrix();

    glPushMatrix(); //Left side
        glTranslatef(-0.25,0.25,0);
        glRotatef(-angle,0,0,1);
        glTranslatef(-0.25,0,0);
        hand();
        glPushMatrix();
            glTranslatef(-0.25,0,0);
            glRotatef(-angle,0,0,1);
            glTranslatef(-0.25,0,0);
            hand();
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("08160280蔡承泰");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glutMainLoop();
}
尼看他長手手了\(。∀ ° )/





NEKO no Computer Graphics_week06

     今天不放封面了


    首先畫一個正方形,讓它旋轉

    




    然後先處裡細節的部份

    畫一個藍色長條

    glScalef(x,y,z) 改變cube的變形

    
    

    應用上周的觀念
    
先移後轉

先轉後移


    
    然後把兩個觀念合併
    
    像這樣:
    


    先移旋轉中心點,旋轉時再移動物體位置

    以白色方塊為身體作出手臂感
    
    同時把藍條寫成函式hand()方便代入
    
    接著讓手臂變成兩節:


    再寫一個陣列階層,使他接著第一節手臂做旋轉

    因為要融入畫面,所以把數值都改小了

    兩個手臂:複製改數值

    結果如下:
    


    前面沒跟到課有點可惜

    只好無師自通了= =

    下周見




    
    
    
    

三乙班代徐崇期生日快樂0331電腦圖學林裕宸

 轉轉條方

#include <GL/glut.h>

float angle=0;

static void display(void)

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix();

        glRotatef(angle,0,0,1);

        glTranslatef(0.25,0,0);

        glScalef(0.5,0.1,0.1);

        glColor3f(0,0,1);

        glutSolidCube(1);

    glPopMatrix();

    glutSwapBuffers();

    angle++;

}

int main(int argc, char **argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("轉轉方!!");

    glutDisplayFunc(display);

    glutIdleFunc(display);

    glutMainLoop();

}

再白白方上面轉轉藍方

#include <GL/glut.h>
float angle=0;

void hand(){
    glPushMatrix();
        glScalef(0.5,0.1,0.1);
        glColor3f(0,0,1);
        glutSolidCube(1);
    glPopMatrix();
    }
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1); glutSolidCube(1);
    glPushMatrix();
        glTranslatef(0.5,0.5,0);
        glRotatef(angle,0,0,1);
        glTranslatef(0.25,0,0);
        hand();
    glPopMatrix();
    glutSwapBuffers();
    angle++;

}

int main(int argc, char **argv)

{

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("老鼠!!");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();

}

有手臂了

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1); glutSolidCube(1);
    glPushMatrix();
        glTranslatef(0.5,0.5,0);
        glRotatef(angle,0,0,1);
        glTranslatef(0.25,0,0);
        hand();
        glPushMatrix();
            glTranslatef(0.25,0,0);
            glRotatef(angle,0,0,1);
            glTranslatef(0.25,0,0);
            hand();
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    angle++;

}

兩隻手臂

#include <GL/glut.h>
float angle=0;

void hand(){
    glPushMatrix();
        glScalef(0.5,0.1,0.1);
        glColor3f(0,0,1);
        glutSolidCube(1);
    glPopMatrix();
    }
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1); glutSolidCube(1);
    glPushMatrix();
        glTranslatef(0.5,0.5,0);
        glRotatef(angle,0,0,1);
        glTranslatef(0.25,0,0);
        hand();
        glPushMatrix();
            glTranslatef(0.25,0,0);
            glRotatef(angle,0,0,1);
            glTranslatef(0.25,0,0);
            hand();
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.5,0.5,0);
        glRotatef(-angle,0,0,1);
        glTranslatef(-0.25,0,0);
        hand();
        glPushMatrix();
            glTranslatef(-0.25,0,0);
            glRotatef(-angle,0,0,1);
            glTranslatef(-0.25,0,0);
            hand();
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    angle++;

}

int main(int argc, char **argv)

{

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("老鼠!!");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();

}






電腦圖學week06




白色方塊逆時針轉動
#include <GL/glut.h>
float angle=0; ///TODO:
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清空
    glPushMatrix();
    glRotatef(angle, 0, 0, 1);
       glutSolidCube(1); ///todo:畫個方塊
       glPopMatrix();
    glutSwapBuffers();
    angle++; ///todo:
}
int main(int argc, char ** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("08163034 !!!");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}

藍色方塊轉動

 #include <GL/glut.h>
float angle=0; ///TODO:
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle, 0, 0, 1);
    glScalef(0.5,0.1,0.1);
    glColor3f(0,0,1);
       glutSolidCube(1); ///todo:畫個方塊
       glPopMatrix();
    glutSwapBuffers();
    angle++; ///todo:
}
int main(int argc, char ** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("08163034!!!");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}


藍色細長像時鐘一樣以點為中心轉動
#include <GL/glut.h>
float angle=0; ///TODO:
void hand(){
     glPushMatrix();
        glScalef(0.5,0.1,0.1);///細長的
        glColor3f(0,0,1);///藍色的
        glutSolidCube(1);///方塊
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清空
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);///對中心轉動
        glTranslatef(0.25,0,0);///把關節移到中心
        hand();///細長藍色小手
       glPopMatrix();
    glutSwapBuffers();
    angle++; ///todo:
}
int main(int argc, char ** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("08163034 !!!");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}



#include <GL/glut.h>
float angle=0; ///TODO:
void hand(){
     glPushMatrix();
        glScalef(0.5,0.1,0.1);///細長的
        glColor3f(0,0,1);///藍色的
        glutSolidCube(1);///方塊
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清空
    glColor3f(1,1,1); glutSolidCube(1);///大身體
    glPushMatrix();
        glTranslatef(0.5,0.5,0);///(3)整個移到右上角掛著
        glRotatef(angle, 0, 0, 1);///對中心轉動
        glTranslatef(0.25,0,0);///把關節移到中心
        hand();///細長藍色小手
       glPopMatrix();
    glutSwapBuffers();
    angle++; ///todo:
}
int main(int argc, char ** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("08163034 !!!");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}





#include <GL/glut.h>
float angle=0; ///TODO:
void hand(){
     glPushMatrix();
        glScalef(0.5,0.1,0.1);///細長的
        glColor3f(0,0,1);///藍色的
        glutSolidCube(1);///方塊
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清空
    glColor3f(1,1,1); glutSolidCube(0.5);///大身體
    glPushMatrix();
        glTranslatef(0.25,0.25,0);///(3)整個移到右上角掛著
        glRotatef(angle, 0, 0, 1);///(2)對中心轉動
        glTranslatef(0.25,0,0);///(1)把關節移到中心
        hand();///細長藍色小手
        glPushMatrix();
            glTranslatef(0.25,0,0);///(3)往右上過去
            glRotatef(angle, 0,0,1);///(2)
            glTranslatef(0.25,0,0);///(1)
            hand();///下手臂/手肘
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    angle++; ///todo:
}
int main(int argc, char ** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("08163034 !!!");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}


#include <GL/glut.h>
float angle=0; ///TODO:
void hand(){
     glPushMatrix();
        glScalef(0.5,0.1,0.1);///細長的
        glColor3f(0,0,1);///藍色的
        glutSolidCube(1);///方塊
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清空
    glColor3f(1,1,1); glutSolidCube(0.5);///大身體
    glPushMatrix();
        glTranslatef(0.25,0.25,0);///(3)整個移到右上角掛著
        glRotatef(angle, 0, 0, 1);///(2)對中心轉動
        glTranslatef(0.25,0,0);///(1)把關節移到中心
        hand();///細長藍色小手
        glPushMatrix();
            glTranslatef(0.25,0,0);///(3)往右上過去
            glRotatef(angle, 0,0,1);///(2)
            glTranslatef(0.25,0,0);///(1)
            hand();///下手臂/手肘
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();///左半邊
        glTranslatef(-0.25,0.25,0);///(3)整個移到左上角掛著
        glRotatef(-angle, 0, 0, 1);///(2)對中心轉動
        glTranslatef(-0.25,0,0);///(1)把關節移到中心
        hand();///細長藍色上手臂
        glPushMatrix();
            glTranslatef(-0.25,0,0);///(3)往左上過去
            glRotatef(-angle, 0,0,1);///(2)
            glTranslatef(-0.25,0,0);///(1)
            hand();///下手臂/手肘
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
    angle++; ///todo:

}
int main(int argc, char ** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("08163034 !!!");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}



欸幹你看,是圖學欸Week06

#include <GL/glut.h>float angle=0;void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle,0,0,1);
    glutSolidCube(1);    glPopMatrix();    glutSwapBuffers();    angle++;}int main(int argc, char **argv){
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("08160793 good!");
    glutDisplayFunc ( display );
    glutIdleFunc(display);
    glutMainLoop();
}
#include <GL/glut.h>float angle=0;void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle,0,0,1);    glScalef(0.5,0.1,0.1);    glColor3f(0,0,1);    glutSolidCube(1);    glPopMatrix();    glutSwapBuffers();    angle++;}int main(int argc, char **argv){
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("08160793 good!");
    glutDisplayFunc ( display );
    glutIdleFunc(display);
    glutMainLoop();
}


#include <GL/glut.h>float angle=0;void hand(){    glPushMatrix();    glScalef(0.5,0.1,0.1);    glColor3f(0,0,1);    glutSolidCube(1);    glPopMatrix();}void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle,0,0,1);    glScalef(0.5,0.1,0.1);    hand();    glPopMatrix();    glutSwapBuffers();    angle++;}int main(int argc, char **argv){
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("08160793 good!");
    glutDisplayFunc ( display );
    glutIdleFunc(display);
    glutMainLoop();
}


#include <GL/glut.h>float angle=0;void hand(){    glPushMatrix();    glScalef(0.5,0.1,0.1);    glColor3f(0,0,1);    glutSolidCube(1);    glPopMatrix();}void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glColor3f(1,1,1); glutSolidCube(1);    glPushMatrix();    glTranslatef(0.5,0.5,0);    glRotatef(angle,0,0,1);    glTranslatef(0.25,0,0);    hand();    glPopMatrix();    glutSwapBuffers();    angle++;}int main(int argc, char **argv){
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("08160793 good!");
    glutDisplayFunc ( display );
    glutIdleFunc(display);
    glutMainLoop();
}
#include <GL/glut.h>float angle=0;void hand(){    glPushMatrix();    glScalef(0.5,0.1,0.1);    glColor3f(0,0,1);    glutSolidCube(1);    glPopMatrix();}void display()/////容易出錯 glPushMatrix() or glPopMatrix(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glColor3f(1,1,1); glutSolidCube(1);    glPushMatrix();    glTranslatef(0.5,0.5,0);    glRotatef(angle,0,0,1);    glTranslatef(0.25,0,0);    hand();    glPushMatrix();        glTranslatef(0.25,0,0);        glRotatef(angle,0,0,1);        glTranslatef(0.25,0,0);        hand();    glPopMatrix();    glPopMatrix();    glutSwapBuffers();    angle++;}int main(int argc, char **argv){
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("08160793 good!");
    glutDisplayFunc ( display );
    glutIdleFunc(display);
    glutMainLoop();
}


























 

距地表面160 Week11

 #include "glm.h" GLMmodel* pmodel = NULL; void drawmodel(void) {     if (!pmodel) { pmodel = glmReadOBJ("data/porsche.obj...