轉轉條方
#include <GL/glut.h>
float angle=0;
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("轉轉方!!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
再白白方上面轉轉藍方
#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(1);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("老鼠!!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
有手臂了
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(1);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
兩隻手臂
#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(1);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0.5,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("老鼠!!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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