安裝3D Explorer,
解壓縮、匯入Gundam 的 OBJ檔
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
註解palette的兩行程式碼
///(LPLOGPALETTE) lpPalette = (LPLOGPALETTE)HeapAlloc (hHeap, 0,
/// sizeof (LOGPALETTE) + (nColors * sizeof (PALETTEENTRY)));
註解掉下面的👇
///glRotatef (30.0f, 1.0f, 0.0f, 0.0f);
///glRotatef ((GLfloat) nAngle, 0.0f, 1.0f, 0.0f);
///glRotatef ((GLfloat) nAngle2, 1.0f, 0.0f, 0.0f);
///glScalef (nSize+2.5f,nSize+2.5f,nSize+2.5f);
用我們教過的👇
glRotatef( nAngle, 0, 1, 0 );
glScalef( 3, 3, 3);
開啟 Maya,Import obj模型,選取你要的部分, Export Selection,匯成 .obj .mtl檔



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