1.開啟GLUT和OPENGL
2.整理GLUT的程式碼至下方
程式碼:
#include <GL/glut.h>
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160864");
glutDisplayFunc(display);
glutMainLoop();
}
3.茶壺形成
4.參數觀念
茶壺紅色
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f); glVertex2f(0.0f, 1.0f);
glColor3f(0.0f,1.0f,0.0f); glVertex2f(0.87f, -0.5f);
glColor3f(0.0f,0.0f,1.0f); glVertex2f(-0.87f, -0.5f);
glEnd();
glColor3f(0.5,1,0.2);
7. glBegin(GL_LINE_LOOP);
8.void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1.0f,0.0f,1.0f);
for(float angle=0;angle<3.14159265358979*2;angle+=0.01){
glVertex2f( cos(angle),sin(angle) );
}
glEnd();
glColor3f(0.5,1,0.2);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
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