2021年3月3日 星期三

嵐的QQ WEEK02

 1.開啟GLUT和OPENGL

2.整理GLUT的程式碼至下方

程式碼:
#include <GL/glut.h>
static void display(void)
{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}



int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("08160864");
    glutDisplayFunc(display);
    glutMainLoop();


}

3.茶壺形成
4.參數觀念



5.加入一行 glColor3f(1,0,0);改變顏色
茶壺紅色


6.先做三角形再做茶壺
glBegin(GL_TRIANGLES);
        glColor3f(1.0f,0.0f,0.0f); glVertex2f(0.0f, 1.0f);
        glColor3f(0.0f,1.0f,0.0f); glVertex2f(0.87f, -0.5f);
        glColor3f(0.0f,0.0f,1.0f); glVertex2f(-0.87f, -0.5f);
    glEnd();
    glColor3f(0.5,1,0.2);

7.  glBegin(GL_LINE_LOOP);


 



8.void display()
{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBegin(GL_POLYGON);
        glColor3f(1.0f,0.0f,1.0f);
        for(float angle=0;angle<3.14159265358979*2;angle+=0.01){
            glVertex2f( cos(angle),sin(angle) );
        }
    glEnd();
    glColor3f(0.5,1,0.2);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}






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