#include <stdio.h> ///printf(),fprintf()
int main()
{
FILE * fout= NULL; ///檔案的指標fout output用
fout = fopen("檔名.txt","w+"); ///開檔,w+模式
printf( "Hello World\n");
fprintf(fout,"Hello World\n");
}
先把freeglut-bin-freeglut.dll 複製到 week15_file 的專案目錄
改專案設定 cbp 檔 將 working_dir 改成現在目錄 "."
#include <stdio.h>
int main(int argc, char**argv )
{
///FILE * fout = NULL;
///fout = fopen("檔名.txt","w+");
///printf( "Hello World\n");
///fprintf(fout,"Hello World\n");
FILE * fin = NULL;
fin = fopen("檔名.txt","r");
///scanf("%d",&n); 配int n
///scanf("%f",&f); float f
///scanf("%c",&c); char c
///scanf("%s",line); char line[100]
char line[100];
fscanf(fin, "%s", line);
printf("你讀到了字串: %s\n",line);
fscanf(fin, "%s", line);
printf("你讀到了字串: %s\n",line);
}
#include <stdio.h>
#include <GL/glut.h>
float angle=0, diff=2;
void timer(int t){
glutTimerFunc( 30, timer, t+1);
angle += diff;
if(angle>90) diff=-2;
if(angle<0) diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glutSolidTeapot(0.3); ///身體
glPushMatrix();
glTranslatef(-0.3,0,0);///掛在正確的地方
glRotatef(angle, 0,0,1);///旋轉
glTranslatef(-0.3,0,0);///把關節旋轉中心放到畫面中心
glutSolidTeapot(0.3); ///左手臂
glPushMatrix();
///glutSolidTeapot(0.3); ///左手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char ** argv )
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15-file");
glutTimerFunc(0,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
再新增三行移動旋轉移動
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;///本來只有1個角度現在有多個
int angleID=0; ///現在要改第幾個角度
void timer(int t){
glutTimerFunc( 30, timer, t+1);
angle[angleID] += diff;
if(angle[angleID]>90) diff=-2;
if(angle[angleID]<0) diff=+2;
glutPostRedisplay();
}
void keyboard( unsigned char key, int x, int y ){
if(key=='1') angleID=1;
if(key=='0') angleID=0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3); ///身體
glPushMatrix();
glTranslatef(-0.3,0,0);///3掛在正確的地方
glRotatef(angle[0], 0,0,1);///2旋轉
glTranslatef(-0.3,0,0);///1把關節旋轉中心放到畫面中心
glutSolidTeapot(0.3); ///左手臂
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3); ///左手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char ** argv )
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15-file");
glutKeyboardFunc(keyboard);
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}





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