今天比較早到教室,老師似乎固定八點會提早到,下次上課要把握時間提早到,因為之前的作業沒交,需要趕快把握時間做完補交。
第一節課先做檔案讀存。
#include <stdio.h>
int main(int argc, char**argv)
{
FILE*fout = NULL;
fout = fopen("giil.txt","w+");
printf("hello");
fprintf(fout,"hello");
}
很簡單的在執行目錄中建立txt檔
裡面寫入要存取的資料
接著預設路徑有點不方便,不在原專案存檔
所以老師將freeglut.dll檔放到原專案裡
並修改專案中的.cbp檔的路徑描述(橘色處)
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="week15" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/week15" prefix_auto="1" extension_auto="1" />
<Option working_dir="." />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/week15" prefix_auto="1" extension_auto="1" />
<Option working_dir="." />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:/Users/uesr/Desktop/freeglut/include" />
</Compiler>
<Linker>
<Add library="glut32" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="winmm" />
<Add library="gdi32" />
<Add directory="C:/Users/uesr/Desktop/freeglut/lib" />
</Linker>
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>
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