1.用opengl新增檔案
#include <stdio.h>
int main(int argc,char**argv)
{
FILE*fout=NULL;
fout=fopen("檔名.txt","w+");
printf("Hello World\n");
fprintf(fout,"Hello World\n");
}
2.更改專案設定(cbp檔)
將working檔改成"."
讓執行時方便操作
04-1
複製老師的程式碼
04-2
來回旋轉
#include <GL/glut.h>
float angle=0,diff=2;
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle += diff;
if(angle>90) diff=-2;
if(angle<0) diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutTimerFunc(0,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
05-1.多一個身體跟關節
#include <GL/glut.h>
float angle=0,diff=2;
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle += diff;
if(angle>90) diff=-2;
if(angle<0) diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );/
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glTranslatef(-0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutTimerFunc(0,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
讓鍵盤操控哪個關節可控
#include <stdio.h>///可割可棄
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle[angleID] += diff;
if(angle[angleID]>90) diff=-2;
if(angle[angleID]<0) diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') angleID=1;
if(key=='0') angleID=0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutKeyboardFunc(keyboard);
glutTimerFunc(0,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}






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