1. Moodle下載範例 source.zip windows.zip, data.zip
windows.zip 解壓縮至 下載\windows\Transformation.exe
data.zip 解壓縮至 下載\windows\data\模型
2.打開GLUT專案(自己去week01看)
3.將glm.h和glm.c放同目錄 (week11-1專案目錄)
glm.c 改檔名成 glm.cpp
transformation.c 內容放到 main.cpp
4.把 glm.cpp 放入專案(左邊Project>Add檔案>glm.cpp加入)
5.把 data.zip 裡的檔案放入執行目錄
C:\Users\Administrator\Desktop\freeglut\bin
6.程式碼執行如下
7.將main.cpp裡的程式碼刪掉至剩下
{
if (!pmodel) {
pmodel = glmReadOBJ("data/Al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
並且從GitHub裡下載並複製
void display()以及int main()
修改成以下
#include "glm.h"
GLMmodel * pmodel=NULL;
drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/Al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(180,0,1,0);
drawmodel();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GL_DEPTH_BUFFER_BIT);
glutCreateWindow("¤p¨Äªº3D¼Ò«¬");
glutDisplayFunc(display);
glutMainLoop();
}
8.程式碼執行如下
9.加入打光程式碼兩段並翻轉模型
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
加在void display()以及int main()之間
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
加在int main()裡的glutDisplayFunc(display);以及glutCreateWindow(" ");之間
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(180,0,1,0);
drawmodel();
glPopMatrix();
glutSwapBuffers();
}
加上這段已翻轉模型
10.程式碼執行如下
11.安裝OpenCV並重開(教學在week08)
12.開啟老師給的gundam中的cbp檔並執行











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