2021年5月26日 星期三

Lm's圖學筆記week14

 

glutSolidSphere(0.3,30,30);

改成 glutWireSphere(0.3, 30, 30);
等三秒會變成紅色背景


#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutWireSphere(0.3, 30, 30);
    glutSwapBuffers();
}
void timer(int t){ ///timer響起時,做你要做的事
    glClearColor(1, 0, 0, 0);
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc( 3000, timer, 0 );
    glutMainLoop();
}
三秒後 背景變顏色,方塊開始轉動

#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t){ ///timer響起時,做你要做的事
    glutTimerFunc(30, timer, t+1);
    glClearColor(1,0,0,0);
    angle++;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc( 3000, timer, 0 );
    glutMainLoop();
}
調整時間及角度讓轉速增加轉動方式改變


#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t){ ///timer響起時,做你要做的事
    glutTimerFunc(20, timer, t+1);
    glClearColor(1,0,0,0);
    if(angle>90) diff=-2;
    if(angle<0 ) diff=+2;
    angle+= diff;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc( 3000, timer, 0 );
    glutMainLoop();
}

畫關節身體,關節可以轉動

#include <GL/glut.h>
float angle=0;
void drawarm1(){
    glPushMatrix();
    glScalef(1, 0.5, 0.5);///變細長手臂
    glColor3f(0,1,0); glutSolidCube(0.2); ///綠色手臂
    glPopMatrix();
}
void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
       glColor3f(1,1,1); glutSolidCube(0.4);///白色身體
       glPushMatrix();
           glTranslatef(-0.2,0.2,0);///掛上肩膀
           glRotatef(angle, 0, 0, 1);///轉動
           glTranslatef(-0.1, 0, 0);///旋轉中心(關節)移到畫面中心
           drawarm1();///綠色手臂
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t){ ///timer響起時,做你要做的事
    glutTimerFunc(20, timer, t+1);
    //glClearColor(1,0,0,0);
    if(angle>90) diff=-2;
    if(angle<0 ) diff=+2;
    angle+= diff;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc( 3000, timer, 0 );
    glutMainLoop();
}




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