改成 glutWireSphere(0.3, 30, 30);
等三秒會變成紅色背景
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutWireSphere(0.3, 30, 30);
glutSwapBuffers();
}
void timer(int t){ ///timer響起時,做你要做的事
glClearColor(1, 0, 0, 0);
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc( 3000, timer, 0 );
glutMainLoop();
}
三秒後 背景變顏色,方塊開始轉動
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t){ ///timer響起時,做你要做的事
glutTimerFunc(30, timer, t+1);
glClearColor(1,0,0,0);
angle++;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc( 3000, timer, 0 );
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t){ ///timer響起時,做你要做的事
glutTimerFunc(20, timer, t+1);
glClearColor(1,0,0,0);
if(angle>90) diff=-2;
if(angle<0 ) diff=+2;
angle+= diff;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc( 3000, timer, 0 );
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void drawarm1(){
glPushMatrix();
glScalef(1, 0.5, 0.5);///變細長手臂
glColor3f(0,1,0); glutSolidCube(0.2); ///綠色手臂
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1); glutSolidCube(0.4);///白色身體
glPushMatrix();
glTranslatef(-0.2,0.2,0);///掛上肩膀
glRotatef(angle, 0, 0, 1);///轉動
glTranslatef(-0.1, 0, 0);///旋轉中心(關節)移到畫面中心
drawarm1();///綠色手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t){ ///timer響起時,做你要做的事
glutTimerFunc(20, timer, t+1);
//glClearColor(1,0,0,0);
if(angle>90) diff=-2;
if(angle<0 ) diff=+2;
angle+= diff;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc( 3000, timer, 0 );
glutMainLoop();
}






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