2021年5月26日 星期三

林裕宸電圖week 14

 備份glut程式碼 要偷程式碼

先畫出Timer的底

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidSphere(0.3,30,30);///半徑,經度,緯度
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutMainLoop();
}
Timer實作1!
在timer計時完畢時 發生事件
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidSphere(0.3,30,30);
    glutSwapBuffers();
}
void timer(int t){
    glClearColor(1,0,0,0);///發生的事件 背景變紅
    display();///重複畫面
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);///設定時間
    glutMainLoop();
}
Timer實作2!

#include <GL/glut.h>
float angle=0;//宣告angle
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);//弄出實心方塊
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t){//計時完畢時 發生事件
    glutTimerFunc(30,timer,t+1);
    glClearColor(1,0,0,0);
    angle++;//時間到了以後 背景變紅 方塊轉動
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);
    glutMainLoop();
}
Timer實作3!
讓他左右彈

#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t){
    glutTimerFunc(20,timer,t+1);
    glClearColor(1,0,0,0);
    if(angle>90)diff=-2;
    if(angle<0)diff=+2;
    angle+=diff;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);
    glutMainLoop();
}
Timer實作4!
加上可愛小手臂
#include <GL/glut.h>
float angle=0;
void drawArm1()
{
    glPushMatrix();
        glScalef(1,0.5,0.5);///變細長的手臂
        glColor3f(0,1,0);///綠色的手臂
        glutSolidCube(0.2);
    glPopMatrix();
}
void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1,1,1);
        glutSolidCube(0.4);///白色的身體
        glPushMatrix();
            glTranslatef(-0.2,0.2,0);///掛上肩膀
            glRotatef(angle,0,0,1);
            glTranslatef(-0.1,0,0);
            drawArm1();
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    glClearColor(1,0,0,0);///清背景色:紅色
    if(angle>90)diff=-2;
    if(angle<0)diff=+2;
    angle+=diff;
    display();///重畫畫面
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow(" Week14 timer ");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);
    glutMainLoop();
}




沒有留言:

張貼留言

距地表面160 Week11

 #include "glm.h" GLMmodel* pmodel = NULL; void drawmodel(void) {     if (!pmodel) { pmodel = glmReadOBJ("data/porsche.obj...