備份glut程式碼 要偷程式碼
先畫出Timer的底
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);///半徑,經度,緯度
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutMainLoop();
}
Timer實作1!
在timer計時完畢時 發生事件
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);
glutSwapBuffers();
}
void timer(int t){
glClearColor(1,0,0,0);///發生的事件 背景變紅
display();///重複畫面
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);///設定時間
glutMainLoop();
}
Timer實作2!
#include <GL/glut.h>
float angle=0;//宣告angle
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);//弄出實心方塊
glPopMatrix();
glutSwapBuffers();
}
void timer(int t){//計時完畢時 發生事件
glutTimerFunc(30,timer,t+1);
glClearColor(1,0,0,0);
angle++;//時間到了以後 背景變紅 方塊轉動
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
Timer實作3!
讓他左右彈
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t){
glutTimerFunc(20,timer,t+1);
glClearColor(1,0,0,0);
if(angle>90)diff=-2;
if(angle<0)diff=+2;
angle+=diff;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
Timer實作4!
加上可愛小手臂
#include <GL/glut.h>
float angle=0;
void drawArm1()
{
glPushMatrix();
glScalef(1,0.5,0.5);///變細長的手臂
glColor3f(0,1,0);///綠色的手臂
glutSolidCube(0.2);
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glutSolidCube(0.4);///白色的身體
glPushMatrix();
glTranslatef(-0.2,0.2,0);///掛上肩膀
glRotatef(angle,0,0,1);
glTranslatef(-0.1,0,0);
drawArm1();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
glClearColor(1,0,0,0);///清背景色:紅色
if(angle>90)diff=-2;
if(angle<0)diff=+2;
angle+=diff;
display();///重畫畫面
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}





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