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複習完上禮拜的課程後
- 我們打開codeblocks
- 備份裡面的maiin.cpp程式碼 等等會用到其中一行
- 會用到的就是這行( glutSolidSphere(1,slices,stacks); )
輸入程式碼 :
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);
glutSwapBuffers();
}
int main( int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMainLoop();
}
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- 老師講解了後面括號裡面(0.3,30,30)各是甚麼意思
- 加入timer參數(過了大概3-4秒後背景會變成紅色)
- 程式碼:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
///glutSolidSphere(0.3,30,30);
glutWireSphere(0.3,30,30);
glutSwapBuffers();
}
void timer(int t)///timer響起時 做你要做的事
{
glClearColor(1,0,0,0);///清背景色 紅色
display();///重製畫面
}
int main( int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);///時間,呼叫誰,參數
glutMainLoop();
}
- 再加上一點程式碼 讓方塊旋轉
- 程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)///timer響起時 做你要做的事
{
glutTimerFunc(30,timer,t+1);
glClearColor(1,0,0,0);
angle++;
display();///重製畫面
}
int main( int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);///時間,呼叫誰,參數
glutMainLoop();
}
===========================================
- 加了選轉移動關節程式碼
- 程式碼:
#include <GL/glut.h>
float angle=0;
void drawArm1()
{
glPushMatrix();
glScalef(1,0.5,0.5);///變細長的手臂
glColor3f(0,1,0);///紅色的手臂
glutSolidCube(0.2);
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glutSolidCube(0.4);
glPushMatrix();
glTranslatef(-0.2,0.2,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.1,0,0);
drawArm1();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
glClearColor(1,0,0,0);///清背景色:紅色
if(angle>90)diff=-2;
if(angle<0)diff=+2;
angle+=diff;
display();///重畫畫面
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}







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