白色方塊轉動
#include <GL/glut.h>float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(1);//畫個方塊
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160572");
glutDisplayFunc(display);
glutIdleFunc(display);//重畫畫面
glutMainLoop();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);//對中心轉動
glTranslatef(0.25,0,0);//把關節移到中心
glScalef(0.5,0.1,0.1);//細長的
glColor3f(0,0,1);//藍色的
glutSolidCube(1);//方塊
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160572");
glutDisplayFunc(display);
glutIdleFunc(display);//重畫畫面
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);//細長的
glColor3f(0,0,1);//藍色的
glutSolidCube(1);//方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glutSolodCube(1);
glPushMatrix();
glTranslatef(0.5,0.5,0);//整個移到右上角掛著
glRotatef(angle,0,0,1);//對中心轉動
glTranslatef(0.25,0,0);//把關節移到中心
hand();///細長的藍小手
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160572");
glutDisplayFunc(display);
glutIdleFunc(display);//重畫畫面
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);//細長的
glColor3f(0,0,1);//藍色的
glutSolidCube(1);//方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glutSolidCube(0.5);
glPushMatrix();
glTranslatef(0.25,0.25,0);//整個移到右上角掛著
glRotatef(angle,0,0,1);//對中心轉動
glTranslatef(0.25,0,0);//把關節移到中心
hand();///細長的藍小手
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);//對中心轉動
glTranslatef(0.25,0,0);//把關節移到中心
hand();//下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160572");
glutDisplayFunc(display);
glutIdleFunc(display);//重畫畫面
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);//細長的
glColor3f(0,0,1);//藍色的
glutSolidCube(1);//方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glutSolidCube(0.5);
glPushMatrix();//右半邊
glTranslatef(0.25,0.25,0);//整個移到右上角掛著
glRotatef(angle,0,0,1);//對中心轉動
glTranslatef(0.25,0,0);//把關節移到中心
hand();///細長的藍小手
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);//對中心轉動
glTranslatef(0.25,0,0);//把關節移到中心
hand();//下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();//左半邊
glTranslatef(-0.25,0.25,0);//整個移到右上角掛著
glRotatef(-angle,0,0,1);//對中心轉動
glTranslatef(-0.25,0,0);//把關節移到中心
hand();///細長的藍小手
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);//對中心轉動
glTranslatef(-0.25,0,0);//把關節移到中心
hand();//下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160572");
glutDisplayFunc(display);
glutIdleFunc(display);//重畫畫面
glutMainLoop();
}




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