先做一個對中心軸旋轉的藍色小棒子。
程式碼如下
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);///對中心轉動
glTranslatef(0.25,0,0);///把關節移道中間
glScalef(0.5,0.1,0.1);///細長的
glColor3f(0,0,1);///藍色的
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160935");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
然後做個身體讓他移到右上角當成手臂旋轉。
程式碼如下
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(1);///大身體
glPushMatrix();
glTranslatef(0.5,0.5,0);///整個移到右上掛著
glRotatef(angle, 0, 0, 1);///對中心轉動
glTranslatef(0.25,0,0);///把關節移道中間
hand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160935");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
(2)階層性轉動
做完上手臂,現在做下手臂。
程式碼如下
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(0.5);///大身體
glPushMatrix();
glTranslatef(0.25,0.25,0);///整個移到右上掛著
glRotatef(angle, 0, 0, 1);///對中心轉動
glTranslatef(0.25,0,0);///把關節移道中間
hand();///上手臂
glPushMatrix();///新東西,glPushMatrix() & glPopMatrix()容易錯
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();///下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160935");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}




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