1.自動轉動方塊
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160864");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
2.藍色旋轉長方
長方往中心旋轉
3.藍色長方在方塊右上方旋轉
程式碼:
#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);glutSolidCube(1);
glPushMatrix();
glTranslated(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslated(0.25,0,0);
hand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160864");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
5.兩隻手臂旋轉
程式碼:
#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);glutSolidCube(0.5);
glPushMatrix();
glTranslated(0.25,0.25,0);
glRotatef(angle,0,0,1);
glTranslated(0.25,0,0);
hand();
glPushMatrix();
glTranslated(0.25,0,0);
glRotatef(angle, 0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslated(-0.25,0.25,0);
glRotatef(-angle,0,0,1);
glTranslated(-0.25,0,0);
hand();
glPushMatrix();
glTranslated(-0.25,0,0);
glRotatef(-angle, 0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160864");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}






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