#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);//對中心轉動
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);//方塊
glPopMatrix();
glutSwapBuffers();
angle++;//TODO
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08163105");
glutDisplayFunc( display);
glutIdleFunc(display);//閒閒有空時 就重畫畫面
glutMainLoop();
}繞著中心轉
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);//對中心轉動
glTranslatef(0.25,0,0);//增加中心的位置
glScalef(0.5,0.1,0.1);//細長的
glColor3f(0,0,1);//藍色的
glutSolidCube(1);//方塊
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08163105");
glutDisplayFunc( display);
glutIdleFunc(display);
glutMainLoop();
}#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(1);//大身體
glPushMatrix();
glTranslatef(0.5,0.5,0);//整個移到右上角
glRotatef(angle, 0, 0, 1);//對中心轉動
glTranslatef(0.25,0,0);//把關節移到中心
hand();//細長的手
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08163105");
glutDisplayFunc( display);
glutIdleFunc(display);
glutMainLoop();
}
藍色手臂轉動
(特別注意)容易錯誤的地方\\ glPushMatrix glPopMatrix
#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5,0.1,0.1);//細長
glColor3f(0,0,1);//藍色
glutSolidCube(1);//方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(0.5);//大的身體(把身體縮小不然看不到手臂)
glPushMatrix();
glTranslatef(0.25,0.25,0);//整個移到右上角掛著
glRotatef(angle, 0, 0, 1);//對中心轉動
glTranslatef(0.25,0,0);//把關節移到中心
hand();//細長的藍色長手臂
glPushMatrix();
glTranslatef(0.25,0,0);//往右拉過去
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25,0,0);
hand();//下右手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08163105");
glutDisplayFunc( display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(0.5);
glPushMatrix();//右半邊
glTranslatef(0.25,0.25,0);//整個移到右上角掛著
glRotatef(angle, 0, 0, 1);//對中心轉動
glTranslatef(0.25,0,0);//把關節移到中心
hand();//細長的手臂
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25,0,0);
hand();下手臂跟手軸
glPopMatrix();
glPopMatrix();
glPushMatrix();//左半邊
glTranslatef(-0.25,0.25,0);//整個移到左上角掛著
glRotatef(-angle, 0, 0, 1);//對中心轉動
glTranslatef(-0.25,0,0);//把關節移到中心
hand();//細長的藍色手臂
glPushMatrix();
glTranslatef(-0.25,0,0);//往左拉過去
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25,0,0);
hand();//下手臂跟手軸
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08163105");
glutDisplayFunc( display);
glutIdleFunc(display);
glutMainLoop();
}





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