#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef( angle, 0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char ** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160226");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef( angle, 0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char ** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160226");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef( angle, 0,0,1);
glScalef(0.5, 0.1, 0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char ** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160226");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
從中寫了改變顏色以及形狀變成以上圖形
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