#include <GL/glut.h>float angle=0; ///TODO:void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();glRotatef(angle, 0, 0, 1);glutSolidCube(1); ///todo:畫個方塊glPopMatrix();glutSwapBuffers();angle++; ///todo:}int main(int argc, char ** argv){glutInit( &argc, argv );glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );glutCreateWindow("08373056 !!!");glutDisplayFunc(display);glutIdleFunc(display);glutMainLoop();}
#include <GL/glut.h>float angle=0; ///TODO:void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glPushMatrix();glRotatef(angle, 0, 0, 1);glScalef(0.5,0.1,0.1);glColor3f(0,0,1);glutSolidCube(1); ///todo:畫個方塊glPopMatrix();glutSwapBuffers();angle++; ///todo:}int main(int argc, char ** argv){glutInit( &argc, argv );glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );glutCreateWindow("08373056 !!!");glutDisplayFunc(display);glutIdleFunc(display);glutMainLoop();}
#include <GL/glut.h>
float angle=0; ///TODO:
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslated(0.25,0,0);
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1); ///todo:畫個方塊
glPopMatrix();
glutSwapBuffers();
angle++; ///todo:
}
int main(int argc, char ** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("08373056 !!!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
把關節移到右上角並新增一個身體
#include <GL/glut.h>
float angle=0; ///TODO:
void hand(){
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);glutSolidCube(1);///大身體
glPushMatrix();
glTranslated(0.5,0.5,0);
glRotatef(angle, 0, 0, 1);
glTranslated(0.25,0,0);
hand();
glPopMatrix();
glutSwapBuffers();
angle++; ///todo:
}
int main(int argc, char ** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("08373056 !!!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
增加關節
void hand(){
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(0.5);///大身體
glPushMatrix();
glTranslatef(0.25,0.25,0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25,0,0);
hand(); ///細長的藍色上手
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef( angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
hand(); ///下手臂/手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++; ///todo:
}
int main(int argc, char ** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("08373056 !!!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>float angle=0; ///TODO:void hand(){glPushMatrix();glScalef(0.5,0.1,0.1);glColor3f(0,0,1);glutSolidCube(1);glPopMatrix();}void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glColor3f(1,1,1); glutSolidCube(0.5);///大身體glPushMatrix();///右半邊glTranslatef(0.25,0.25,0);glRotatef(angle, 0, 0, 1);glTranslatef(0.25,0,0);hand(); ///細長的藍色上手glPushMatrix();glTranslatef(0.25,0,0);glRotatef( angle, 0, 0, 1);glTranslatef(0.25, 0, 0);hand(); ///下手臂/手肘glPopMatrix();glPopMatrix();glPushMatrix();///左半邊glTranslatef(-0.25,0.25,0);glRotatef(-angle, 0, 0, 1);glTranslatef(-0.25,0,0);hand(); ///細長的藍色上手glPushMatrix();glTranslatef(-0.25,0,0);glRotatef( -angle, 0, 0, 1);glTranslatef(-0.25, 0, 0);hand(); ///下手臂/手肘glPopMatrix();glPopMatrix();glutSwapBuffers();angle++; ///todo:}int main(int argc, char ** argv){glutInit( &argc, argv );glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );glutCreateWindow("08373056 !!!");glutDisplayFunc(display);glutIdleFunc(display);glutMainLoop();}





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