加背景
上程式碼
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
GLuint id1, id2; ///TODO:增加2個 貼圖ID
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
#include <opencv/cv.h>
#include <GL/glut.h>
GLuint id1, id2; ///TODO:增加2個 貼圖ID
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);///清空
glBindTexture(GL_TEXTURE_2D,id1);
glutSolidTeapot(0.3);
glBindTexture(GL_TEXTURE_2D,id2);
glBegin(GL_POLYGON);
glTexCoord2f(0,1);glVertex2f(-1,-1);
glTexCoord2f(1,1);glVertex2f(1,-1);
glTexCoord2f(1,0);glVertex2f(1,1);
glTexCoord2f(0,0);glVertex2f(-1,1);
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[ ])///main()函式
{
glutInit(&argc, argv);///(1)Init初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///(2)Init初始化 Display 的功能
glutCreateWindow("08160280蔡承泰");///(3)建立GLUT視窗
glutDisplayFunc(display);///(4)準備display()函式
id1=myTexture("ame.jpg");
id2=myTexture("ame2.jpg");
glEnable(GL_DEPTH_TEST);
glutMainLoop();///(5)主要程式
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);///清空
glBindTexture(GL_TEXTURE_2D,id1);
glutSolidTeapot(0.3);
glBindTexture(GL_TEXTURE_2D,id2);
glBegin(GL_POLYGON);
glTexCoord2f(0,1);glVertex2f(-1,-1);
glTexCoord2f(1,1);glVertex2f(1,-1);
glTexCoord2f(1,0);glVertex2f(1,1);
glTexCoord2f(0,0);glVertex2f(-1,1);
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[ ])///main()函式
{
glutInit(&argc, argv);///(1)Init初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///(2)Init初始化 Display 的功能
glutCreateWindow("08160280蔡承泰");///(3)建立GLUT視窗
glutDisplayFunc(display);///(4)準備display()函式
id1=myTexture("ame.jpg");
id2=myTexture("ame2.jpg");
glEnable(GL_DEPTH_TEST);
glutMainLoop();///(5)主要程式
}
---------------------------------------
最後打光
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
GLuint id1, id2; ///TODO:增加2個 貼圖ID
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);///清空
glBindTexture(GL_TEXTURE_2D,id1);
glutSolidTeapot(0.3);
glBindTexture(GL_TEXTURE_2D,id2);
glBegin(GL_POLYGON);
glTexCoord2f(0,1);glVertex2f(-1,-1);
glTexCoord2f(1,1);glVertex2f(1,-1);
glTexCoord2f(1,0);glVertex2f(1,1);
glTexCoord2f(0,0);glVertex2f(-1,1);
glEnd();
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])///main()函式
{
glutInit(&argc, argv);///(1)Init初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///(2)Init初始化 Display 的功能
glutCreateWindow("08160280蔡承泰");///(3)建立GLUT視窗
glutDisplayFunc(display);///(4)準備display()函式
id1=myTexture("ame.jpg");
id2=myTexture("ame2.jpg");
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();///(5)主要程式
}



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