#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
printf("button:%d state:%d x:%d y:%d\n",button, state, x, y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("08160732");
glutDisplayFunc(display);
glutMouseFunc( mouse );
glutMainLoop();
}
以上是滑鼠點擊放開會留下座標
#include <GL/glut.h>
int N=0, vx[3000] , vy[3000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0 ; i<N ; i++)
{
glVertex2f( (vx[i]-150)/150.0,-(vy[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void motion(int x,int y)
{
vx[N]=x; vy[N]=y;
N++;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("08160732");
glutDisplayFunc(display);
glutMotionFunc( motion );
glutMainLoop();
}
以上是鼠標按下拖曳可畫線條


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