1.檔案存讀,在執行目錄中建立文字檔,裡面寫要讀取的資料
#include <stdio.h>
int main(int argc,char**argv)
{
FILE*fout = NULL;
fout = fopen("檔名.txt","w+");
printf ( "Hello World\n");
fprintf ( fout,"Hello World\n");
}
2.更改專案目錄,將freeglut.dll放到week15專案裡,修改專案中的week15-file.cbp,更改路徑
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="week15" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/week15" prefix_auto="1" extension_auto="1" />
👉<Option working_dir="." />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/week15" prefix_auto="1" extension_auto="1" />
👉<Option working_dir="." />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:/Users/uesr/Desktop/freeglut/include" />
</Compiler>
<Linker>
<Add library="glut32" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="winmm" />
<Add library="gdi32" />
<Add directory="C:/Users/uesr/Desktop/freeglut/lib" />
</Linker>
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>
3.實作,四個關節
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0; ///現在要改第幾個角度
void timer(int t)
{
glutTimerFunc(30, timer,t+1);
angle[angleID]+=diff;
if (angle[angleID]>90) diff=-2;
if (angle[angleID]<0) diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
if (key == '0') angleID=0;
if (key == '1') angleID=1;
if (key == '2') angleID=2;
if (key == '3') angleID=3;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///左半邊
glTranslatef(-0.3,0,0);///(3)掛在正確的地方
glRotatef(angle[0],0,0,1);///(2)旋轉
glTranslatef(-0.3,0,0);///(1)把關節放到正中心
glutSolidTeapot( 0.3 );///左手臂(重疊了)
glPushMatrix();
glTranslatef(-0.3,0,0);///(3)掛在正確的地方
glRotatef(angle[1],0,0,1);///(2)旋轉
glTranslatef(-0.3,0,0);///(1)把關節放到正中心
glutSolidTeapot( 0.3 );///左手臂(重疊了)
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glPushMatrix();///右半邊
glTranslatef(+0.3,0,0);///(3)掛在正確的地方
glRotatef(angle[2],0,0,1);///(2)旋轉
glTranslatef(+0.3,0,0);///(1)把關節放到正中心
glutSolidTeapot( 0.3 );///左手臂(重疊了)
glPushMatrix();
glTranslatef(+0.3,0,0);///(3)掛在正確的地方
glRotatef(angle[3],0,0,1);///(2)旋轉
glTranslatef(+0.3,0,0);///(1)把關節放到正中心
glutSolidTeapot( 0.3 );///左手臂(重疊了)
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
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