3-1
#include <stdio.h> ///printf(),fprint()
int main(int argc,char**argv)
{
FILE * fout = NULL;///檔案的指標 fout output用
fout = fopen("檔名.txt","w+");///開檔,使用w+模式
printf( "Hello World\n");
fprintf(fout,"Hello World\n");
}
(1)將freeglut/bin的freeglut.dll複製到專案目錄
(2)開啟Notepad++更改路徑為"."
(2)開啟Notepad++更改路徑為"."
#include <stdio.h>///可割可棄
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );///身體
glutSolidTeapot( 0.3 );///左手臂(重疊了)
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutDisplayFunc(display);
glutMainLoop();
}
利用timer改變angle,可讓手臂順利轉動
#include <stdio.h>
#include <GL/glut.h>
float angle=0,diff=2;
void timer(int t){
glutTimerFunc(30,timer,t+1);
angle += diff;
if(angle>90) diff=-2;
if(angle<0) diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);///掛在正確的地方
glRotatef(angle,0,0,1);///旋轉
glTranslatef(-0.3,0,0);///把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手臂
glPushMatrix();
///glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutTimerFunc(0, timer ,0);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0,diff=2;
void timer(int t){
glutTimerFunc(30,timer,t+1);
angle += diff;
if(angle>90) diff=-2;
if(angle<0) diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);///掛在正確的地方
glRotatef(angle,0,0,1);///旋轉
glTranslatef(-0.3,0,0);///把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手臂
glPushMatrix();
glTranslatef(-0.3,0,0);///掛在正確的地方
glRotatef(angle,0,0,1);///旋轉
glTranslatef(-0.3,0,0);///把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手臂
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )#
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutTimerFunc(0, timer ,0);
glutDisplayFunc(display);
glutMainLoop();
}
#include <stdio.h>///可割可棄
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;
void timer(int t){
glutTimerFunc(30,timer,t+1);
angle[angleID] += diff;
if(angle[angleID]>90) diff=-2;
if(angle[angleID]<0) diff=+2;
glutPostRedisplay();
}
void keyboard( unsigned char key, int x, int y){
if(key=='1') angleID=1;
if(key=='0') angleID=0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);///掛在正確的地方
glRotatef(angle[0],0,0,1);///旋轉
glTranslatef(-0.3,0,0);///把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手臂
glPushMatrix();
glTranslatef(-0.3,0,0);///掛在正確的地方
glRotatef(angle[1],0,0,1);///旋轉
glTranslatef(-0.3,0,0);///把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手臂
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutKeyboardFunc(keyboard);
glutTimerFunc(0, timer ,0);
glutDisplayFunc(display);
glutMainLoop();
}







沒有留言:
張貼留言