今天教了用記事本存檔,開啟記事本的文字
1.學了新的程式碼FILE*fout=NULL; fout=fopen("檔名.txt")
#include <stdio.h>
int main(int argc,char**argv)
{
FILE * fout =NULL;
fout = fopen("檔名.text","w+");
printf( "Hello World\n");
fprintf(fout,"Hello World\n");
}
2.先把freeglut bin 的dll檔放到week15的專案目錄,再改專案設定
就可以用現在的檔案開啟
3.讀入甚麼字int main(int argc,char**argv)
{
/// FILE * fout =NULL;
/// fout = fopen("ÀɦW.text","w+");
/// printf( "Hello World\n");
/// fprintf(fout,"Hello World\n");
FILE * fin = NULL;
fin = fopen("file.txt","r");
char line[100];
fscanf(fin, "%s\n",line);
printf("A: %s\n",line);
fscanf(fin, "%s\n",line);
printf("B: %s\n",line);
}
4.接下來是以茶壺當手臂轉動
glTranslatef(-0.3,0,0); 3.掛在正確的地方
glRotatef(angle,0,0,1); 2.旋轉
glTranslatef(-0.3,0,0); 1.把關節旋轉中心放到畫面中心
#include <stdio.h>///可割可棄
#include <GL/glut.h>
float angle=0,diff=2;
void timer( int t){
glutTimerFunc(30,timer,t+1);
angle += diff;
if(angle>90)diff=-2;
if(angle<0)diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
5.再加上一個手臂
#include <stdio.h>///可割可棄
#include <GL/glut.h>
float angle=0,diff=2;
void timer( int t){
glutTimerFunc(30,timer,t+1);
angle += diff;
if(angle>90)diff=-2;
if(angle<0)diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///身體
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
6.加入了angleID可以隨著鍵盤按鍵控制手臂
#include <stdio.h>///可割可棄
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;
void timer( int t){
glutTimerFunc(30,timer,t+1);
angle[angleID] += diff;
if(angle[angleID]>90)diff=-2;
if(angle[angleID]<0)diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
if(key=='1') angleID=1;
if(key=='0') angleID=0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///身體
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutKeyboardFunc(keyboard);
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}






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