Timer與動畫
1.
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);///半徑,縱切,橫切
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);
glutSwapBuffers();
}
void timer(int t)
{
glClearColor(1,0,0,0);///背景色紅色
display();///重畫畫面
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);///換方塊才看得到旋轉
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
glClearColor(1,0,0,0);
angle++;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
glClearColor(1,0,0,0);
if(angle>90)diff=-2;
if(angle<0)diff=+2;
angle+=diff;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void drawArm1()
{
glPushMatrix();
glScalef(1,0.5,0.5);///長方形
glColor3f(1,0,0);///紅色
glutSolidCube(0.2);
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glutSolidCube(0.4);
glPushMatrix();
///glTranslatef();
///glRotatef(angle,0,0,1);
glTranslatef(-0.1,0,0);
drawArm1();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
glClearColor(1,0,0,0);
if(angle>90)diff=-2;
if(angle<0)diff=+2;
angle+=diff;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void drawArm1()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glColor3f(0,1,0);///換綠色方便看
glutSolidCube(0.2);
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glutSolidCube(0.4);
glPushMatrix();
glTranslatef(-0.2,0.2,0);///掛上肩膀
glRotatef(angle,0,0,1);
glTranslatef(-0.1,0,0);
drawArm1();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
glClearColor(1,0,0,0);
if(angle>90)diff=-2;
if(angle<0)diff=+2;
angle+=diff;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}






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