2021年6月21日 星期一

電腦圖學Week14👀👀👀


👺👺👺Timer的步驟

第一個

程式碼:

#include <GL/glut.h>

void display()

{

 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

 glutSolidSphere(0.3, 30, 30);///實心圓

             ///半徑         ///橫切

       ///glutWireSphere(0.3, 30, 30);///切線圓

 glutSwapBuffers();

}

int main( int argc, char**argv)

{

   glutInit( &argc, argv );

   glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );

   glutCreateWindow(" Week14 timer ");

   glutDisplayFunc(display);

   glutMainLoop();

}


第二個

程式碼:

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    ///glutSolidSphere(0.3, 30, 30);

    glutWireSphere(0.3, 30, 30);

    glutSwapBuffers();

}

void timer(int t){

    glClearColor( 1, 0, 0, 0);

    display();

}

int main( int argc, char**argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );

    glutCreateWindow(" Week14 timer ");

    glutDisplayFunc(display);

    glutTimerFunc(3000, timer, 0);

    glutMainLoop();

}

第三個

程式碼:

#include <GL/glut.h>

float angle=0;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix();

        glRotatef(angle, 0,0,1);

        glutSolidCube(0.3);

    glPopMatrix();

    glutSwapBuffers();

}

(1)void timer(int t){

    glutTimerFunc(30, timer, t+1);///起床,先設定新鬧鐘

////設太小沒用

    glClearColor(1, 0, 0, 0);

    angle++;

    display();

}///再睡著

int main( int argc, char**argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );

    glutCreateWindow(" Week14 timer ");

    glutDisplayFunc(display);

    glutTimerFunc(3000, timer, 0);

    glutMainLoop();

}


第四個 左右旋轉
程式碼:
int diff=2;
(1)void timer(int t){
    glutTimerFunc(30, timer, t+1);
    glClearColor(1, 0, 0, 0);
    if(angle>90) diff=-2;
    if(angle<0) diff=+2;
    angle += diff;
    display();
}


執行結果 第五個 TRT
程式碼:
#include <GL/glut.h>
float angle=0;
void drawArml(){
    glPushMatrix();
        glScalef(1, 0.5, 0.5);
        glColor3f(1, 0, 0);
        glutSolidCube(0.2);
    glPopMatrix();
}
void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1,1,1);
        glutSolidCube(0.4);
        glPushMatrix();
            glTranslatef(-0.2, 0.2, 0);
            glRotatef(angle,0,0,1 );
            glTranslatef(-0.1,0,0);
            drawArml();
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
    glutTimerFunc(30, timer, t+1);///起床,設定新鬧鐘
    ///glClearColor(1, 0, 0, 0);
     if(angle>90) diff=-2;
    if(angle<0) diff=+2;
    angle += diff;
    display();
}
int main( int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow(" Week14 timer ");
    glutDisplayFunc(display);
    glutTimerFunc(3000, timer, 0);
    glutMainLoop();
}

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