2021年6月7日 星期一

電腦圖學 week 12

 1. 3D Explorer安裝, 

   解壓、開Gundam 的 OBJ檔

   SaveAs .cpp檔(SampleAPP)







2. CodeBlocks開OpenGL專案

2.1. main.c換 gundam_3dexp.cpp

    (放同目錄裡) 切換 Remove, Add

2.2. Build & Run, 有錯誤

    #define GL_BGR_EXT 0x80E0 

    #define GL_BGRA_EXT 0x80E1

    //再註解 Palette的2行


3. 把它的旋轉、縮放, 換我們的

   glRotatef( nAngle, 0, 1, 0 );

   glScalef( 3, 3, 3);


4. 開啟 Maya, Import 模型

   選取你要的 Faces, Export Selection

   要 OBJexport 匯成 .obj .mtl檔



5. HW4如何寫

5.1. GLUT專案, 把打光弄好

#include <GL/glut.h>

void display()

{

    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);


    glutSolidTeapot( 0.3 );

    glutSwapBuffers();

}

///下面是從 GLUT專案main.cpp剪貼來的

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };

const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };

const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };

const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat high_shininess[] = { 100.0f };


int main( int argc, char** argv )

{

    glutInit( &argc, argv );

    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);

    glutCreateWindow("week12 hw4");


    glutDisplayFunc(display);


    ///下面是從 GLUT專案main.cpp剪貼來的

    glEnable(GL_DEPTH_TEST);

    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);

    glEnable(GL_NORMALIZE);

    glEnable(GL_COLOR_MATERIAL);

    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);

    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);

    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);

    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);

    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);

    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);

    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    glutMainLoop();

}




從bin裡面複製freeglut.dll

到week12.04裡面貼上


5.3. 把貼圖弄好

5.4. 把 glm 弄好

要安裝OpenCV

#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可

#include <opencv/cv.h>

#include <GL/glut.h>

#include "glm.h"

GLMmodel * pmodel=NULL;

GLuint id1, id2; ///TODO:增加2個 貼圖ID

int myTexture(char * filename)

{

    IplImage * img = cvLoadImage(filename); ///OpenCV讀圖

    cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)

    glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能

    GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID

    glGenTextures(1, &id); /// 產生Generate 貼圖ID

    glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);

    return id;

}

void

drawmodel(void)

{

    if (!pmodel) {

pmodel = glmReadOBJ("Gundam.obj");

if (!pmodel) exit(0);

glmUnitize(pmodel);

glmFacetNormals(pmodel);

glmVertexNormals(pmodel, 90.0);

    }


    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);

}

void display()

{

    glClearColor(1,0,0,1);

    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);


    drawmodel();


    glutSwapBuffers();

}

///下面是從 GLUT專案main.cpp剪貼來的

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };

const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };

const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };

const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat high_shininess[] = { 100.0f };


int main( int argc, char** argv )

{

    glutInit( &argc, argv );

    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);

    glutCreateWindow("week12 hw4");


    glutDisplayFunc(display);


    ///下面是從 GLUT專案main.cpp剪貼來的

    glEnable(GL_DEPTH_TEST);

    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);

    glEnable(GL_NORMALIZE);

    glEnable(GL_COLOR_MATERIAL);

    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);

    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);

    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);

    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);

    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);

    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);

    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    myTexture("Diffuse.jpg");///如果只有1張,就不用記 id 了啦


    glutMainLoop();

}


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