1.printf() fprintf()
打程式碼創立hello world文字檔案
2.用notepad++更改working_dir程式碼,讓文字檔案到現目錄夾
#include <stdio.h>
int main(int argc, char**argv)
{
///FILE * fout =NULL;
///fout=fopen("filename.txt", "w+");
///printf( "Hello World\n");
///fprintf(fout,"Hello World\n");
FILE * fin=NULL;
fin=fopen("filename.txt", "r");
char line[100];
fscanf(fin, "%s", line);
printf("you saw the line: %s\n", line);
fscanf(fin, "%s", line);
printf("you saw the line: %s\n", line);
}
4.一個茶壺轉動
程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle=0, diff=2;
void timer(int t){
glutTimerFunc(30, timer, t+1);
angle+=diff;
if(angle>90)diff=-2;
if(angle<0)diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glutSolidTeapot(0.3);///body
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle, 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///left arm
glPushMatrix();
//glutSolidTeapot(0.3);///left elbow
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160864");
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
5.三個茶壺連一起做關節轉動
程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle=0, diff=2;
void timer(int t){
glutTimerFunc(30, timer, t+1);
angle+=diff;
if(angle>90)diff=-2;
if(angle<0)diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);///body
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle, 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///left arm
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle, 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///left elbow
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160864");
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
6.加入keyboard、angleID程式碼,按數字鍵可控制關節轉動
程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;
int angleID=0;
void timer(int t){
glutTimerFunc(30, timer, t+1);
angle[angleID]+=diff;
if(angle[angleID]>90)diff=-2;
if(angle[angleID]<0)diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
if(key=='1')angleID=1;
if(key=='0')angleID=0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);///body
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///left arm
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///left elbow
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160864");
glutKeyboardFunc(keyboard);
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
7.加上右半邊
程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;
int angleID=0;
void timer(int t){
glutTimerFunc(30, timer, t+1);
angle[angleID]+=diff;
if(angle[angleID]>90)diff=-2;
if(angle[angleID]<0)diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);///body
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///left arm
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///left elbow
glPopMatrix();
glPopMatrix();
glPushMatrix();///right side
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot(0.3);///right arm
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot(0.3);///right elbow
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160864");
glutKeyboardFunc(keyboard);
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
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