2021年5月26日 星期三

本人發言不代表本人立場 week14

主題:Timer & 動畫


0. 複習


MAYA export :

  • 有貼圖 >>> GLM_TEXTURE
  • 有material >>> GLM_MATERIAL


1. 寫程式(counter)

  • 開GLUT專案 => 備份main.cpp

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    ///glutSolidSphere(0.3,30,30);///實心
    glutWireSphere(0.3,30,30);///線框
    glutSwapBuffers();
}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutMainLoop();

執行結果(實心、框線) : 








 


















  • 加上timer

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glutWireSphere(0.3,30,30);
    glutSwapBuffers();
}
void timer(int t)
{
    glClearColor(1,0,0,0);
    display();
}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);
    glutMainLoop();
}

執行結果:


  • 畫會旋轉的方塊
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)
    glutTimerFunc(30,timer,t+1);///20: 50fps, 30: 33fps, 50: 20fps ///不能設太小
    glClearColor(1,0,0,0);
    angle++;
    display();///重畫畫面
}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);
    glutMainLoop();
}

執行結果:


  • 特定角度旋轉
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
    glutTimerFunc(30,timer,t+1);
    glClearColor(1,0,0,0);
    if(angle>90)diff=-2;
    if(angle<0) diff=+2;
    angle+=diff;
    display();
}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);
    glutMainLoop();
}

執行結果:





















  • 加上TRT轉動
    • 先畫簡易圖形
#include <GL/glut.h>
float angle=0;
void drawArm1()
{
    glPushMatrix();
        glScalef(1,0.5,0.5);
        glColor3f(1,0,0);
        glutSolidCube(0.2);
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1,1,1);
        glutSolidCube(0.4);
        glPushMatrix();
            glTranslatef(-0.2,0.15,0);
            glRotatef(angle,0,0,1);
            glTranslatef(-0.1,0,0);
            drawArm1();
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
    glutTimerFunc(30,timer,t+1);
    if(angle>90)diff=-2;
    if(angle<0) diff=+2;
    angle+=diff;
    display();
}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);
    ///glutTimerFunc()
    glutMainLoop();
}

執行結果:


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