開啟glut專案(把原始檔案先備份起來)
打入基本程式碼
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);///複製原始檔///0.3是半徑,30是縱切(經度),30是橫切(緯度)
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
///display()函式,其實display是函式指標
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
///glutSolidSphere(0.3,30,30);///實心
glutWireSphere(0.3,30,30);///線框
glutSwapBuffers();
}
void timer(int t)
{///timer響起時,做你要做的事
glClearColor(1,0,0,0);///清背景色:紅色
display();///重畫畫面
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);///等多久
glutMainLoop();
}
 |
| 呼叫timer 3秒鐘後畫面變紅色 |
#include <GL/glut.h>
///display()函式,其實display是函式指標
float angle;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
///glutSolidSphere(0.3,30,30);///實心
///glutWireSphere(0.3,30,30);///線框
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);///實心方塊
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{///timer響起時,做你要做的事
glutTimerFunc(30,timer,t+1);///起床,先設定新鬧鐘
glClearColor(1,0,0,0);///清背景色:紅色
angle++;
display();///重畫畫面
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);///等多久
glutMainLoop();
timer
 |
| 呼叫timer 3秒鐘後 方塊旋轉,畫面變紅色 |
#include <GL/glut.h>
///display()函式,其實display是函式指標
float angle;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
///glutSolidSphere(0.3,30,30);///實心
///glutWireSphere(0.3,30,30);///線框
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);///實心方塊
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{///timer響起時,做你要做的事
///20:50fps,30:33fps,50:20fps,100:10fps 設太小沒有用,因為不可能
glutTimerFunc(20,timer,t+1);///起床,先設定新鬧鐘
glClearColor(1,0,0,0);///清背景色:紅色
if(angle>90) diff-=2;
if(angle<0) diff+=2;
angle+=diff;
display();///重畫畫面
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);///等多久
glutMainLoop();
}
 |
| 利用角度做旋轉的變化 |
#include <GL/glut.h>
///display()函式,其實display是函式指標
float angle;
void drawArml(){
glPushMatrix();
glScalef(1,0.5,0.5);///變細長的手臂
glColor3f(0,1,0); glutSolidCube(0.2);///綠色的手臂
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
///glutSolidSphere(0.3,30,30);///實心
///glutWireSphere(0.3,30,30);///線框
glPushMatrix();
glColor3f(1,1,1);glutSolidCube(0.4);///白色的身體
glPushMatrix();
glTranslatef(-0.2,0.2,0);///(3)掛上肩膀
glRotatef(angle,0,0,1);///(2)轉動
glTranslatef(-0.1,0,0);///(1)把旋轉轉中心關節,先移到畫面最中心
drawArml();///紅色的手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{///timer響起時,做你要做的事
///20:50fps,30:33fps,50:20fps,100:10fps 設太小沒有用,因為不可能
glutTimerFunc(20,timer,t+1);///起床,先設定新鬧鐘
glClearColor(1,0,0,0);///清背景色:紅色
if(angle>90) diff-=2;
if(angle<0) diff+=2;
angle+=diff;
display();///重畫畫面
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);///等多久
glutMainLoop();
}
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