1.複習上週內容,打光程式,貼圖程式
2.Timer,三秒後背景變色,加上angle讓方塊旋轉,加上關節
#include <GL/glut.h>
float angle=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
glClearColor(1,0,0,0);
angle++;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 Timer");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
=========================================================================
#include <GL/glut.h>
float angle=0;
void drawArml()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glColor3f(0,1,0); glutSolidCube(0.2);
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1); glutSolidCube(0.4);
glTranslatef(-0.2,0.2,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.1,0,0);
drawArml();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
glClearColor(1,0,0,0);
if(angle>90) diff=-2;
if(angle<0) diff=+2;
angle += diff;
angle++;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 Timer");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
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