安裝OpenCV,把設定調整好
上去hackmd.io/@jsyeh/opengl複製程式碼貼到main.cpp
去teams下載圖片檔放進專案 (把 puipui.jpg 改成 Diffuse.jpg),把圖檔放好 桌面/freeglut/bin
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可#include <opencv/cv.h>#include <GL/glut.h>#include "glm.h"GLMmodel * pmodel = NULL;voiddrawmodel(void){ if (!pmodel) { pmodel = glmReadOBJ("Gundam.obj"); if (!pmodel) exit(0); glmUnitize(pmodel); glmFacetNormals(pmodel); glmVertexNormals(pmodel, 90.0); }glmDraw(pmodel, GLM_SMOOTH | GLM_TEXTURE);}GLuint id1, id2; ///TODO:增加2個 貼圖IDint myTexture(char * filename){ IplImage * img = cvLoadImage(filename); ///OpenCV讀圖 cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h) glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能 GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID glGenTextures(1, &id); /// 產生Generate 貼圖ID glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData); return id;}float angle=180;void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, id1); glPushMatrix(); glRotated(angle,0,1,0);
glBindTexture(GL_TEXTURE_2D, id2); drawmodel(); glBegin(GL_POLYGON); glTexCoord2f( 0, 0 ); glVertex2f( -1, -1 ); glTexCoord2f( 0, 1 ); glVertex2f( -1, +1 ); glTexCoord2f( 1, 1 ); glVertex2f( +1, +1 ); glTexCoord2f( 1, 0 ); glVertex2f( +1, -1 ); glEnd(); glutSwapBuffers();}int main(int argc, char** argv){ glutInit( &argc, argv ); glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH ); glutCreateWindow(" Week13 "); glutDisplayFunc(display);
id1 = myTexture("Diffuse.jpg"); id2 = myTexture("bg.jpg"); glEnable(GL_DEPTH_TEST); glutMainLoop();}


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