1.
moodle 下載範例 source.zip ,windows.zip ,data.zip
windows.zip解壓縮➡️下載裡面的transformation.exe
data.zip解壓縮➡️把data丟到windows
source.zip解壓縮➡️下載glm.c ,glm.g,transformation.c
2.
freegult設定好,建好專案
把source裡的檔案加進去新建好的資料夾,放在同一個目錄
glm.c改檔名成glm.cpp
glm.h放同目錄
transformation.c的內容放到main.cpp(用notepad++開啟 ,複製貼到main)
把glm.cpp放進去專案➡️左邊project,add專案,glm.cpp加入
把data檔案拉進freegult/bin目錄
程式碼:
#include "glm.h"
GLMmodel * pmodel =NULL;
void drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawmodel();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 我的3d模型");
glutDisplayFunc(display);
glutMainLoop();
}
加上打光後的程式碼
#include "glm.h"
GLMmodel * pmodel =NULL;
void drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/Al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(180,0,1,0);///轉動180度
drawmodel();
glPopMatrix();
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f,- 5.0f, 0.0f };///負號記得加
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 我的3d模型");
glEnable(GL_DEPTH_TEST);///深度記得加
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutDisplayFunc(display);
glutMainLoop();
}
6. 整合貼圖 用 Week08的貼圖函式
6.1. myTexture()
6.2. 在 main() 的 glutMainLoop()之前 myTexture("Diffuse.jpg")
6.3. 安裝 OpenCV 2.1, 小心 PATH
6.4. CodeBlocks 的 Setting-Compiler要設好多東西
C:\OpenCV2.1\include
C:\OpenCV2.1\lib
cv210 cxcore210 highgui210
再重開 CodeBlocks即可!!!!
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