2021年5月5日 星期三

08160625 陳君豪 week11

 製作自己的Transformation

首先去moodle下載data, source, windows檔案並解壓縮

然後開啟GLUT專案

將main.cpp裡面的程式碼刪掉將transformation.c裡的程式碼複製貼上

然後將source裡的glm.c, glm.h, transformation.c丟入資料夾中

並將glm.c的檔名改成.cpp



然後將glm.cpp加入專案裡(左邊Project按右鍵Add Files選擇glm.cpp)

執行看看如果會閃退的話就是程式碼完成了!

最後將data裡的檔案丟到freeglut/bin裡面

執行看看就完成了


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#include "glm.h"

GLMmodel * pmodel = NULL;

void drawmodel(void)

{

    if (!pmodel) {

pmodel = glmReadOBJ("data/porsche.obj");

if (!pmodel) exit(0);

glmUnitize(pmodel);

glmFacetNormals(pmodel);

glmVertexNormals(pmodel, 90.0);

    }


    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    drawmodel();

    glutSwapBuffers();

}

int main(int argc, char** argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week11");


    glutDisplayFunc(display);

    glutMainLoop();

}


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加入打光
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };


glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);

glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

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距地表面160 Week11

 #include "glm.h" GLMmodel* pmodel = NULL; void drawmodel(void) {     if (!pmodel) { pmodel = glmReadOBJ("data/porsche.obj...