Moodle下載 windows.zip data.zip source.zip
解壓縮到資料夾
把 windows/glm.c&glm.h&transformation.c複製到glut專案資料夾中
glm.c改成 glm.cpp
tansformation.c用notepad++打開 複製
貼到專案中 main.cpp
將 glm.cpp加入專案中
把data.zip中的檔案放到freeglut/bin
就能解決閃退問題
全部刪掉換成
程式碼
#include "glm.h"
GLMmodel* pmodel = NULL;
void
drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);///清空
drawmodel();///glutSolidTeapot(0.3)
glutSwapBuffers();
}
int main(int argc, char *argv[])///main()函式
{
glutInit(&argc, argv);///(1)Init初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///(2)Init初始化 Display 的功能
glutCreateWindow("Week11 3D模型");///(3)建立GLUT視窗
glutDisplayFunc(display);///(4)準備display()函式
glutMainLoop();///(5)主要程式
}
就有圖形了
加上旋轉圖
加上Week08的打光
程式碼
#include "glm.h"
GLMmodel* pmodel = NULL;
void
drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);///清空
glPushMatrix();
glRotatef(180,0,1,0);
drawmodel();///glutSolidTeapot(0.3)
glPopMatrix();
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])///main()函式
{
glutInit(&argc, argv);///(1)Init初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///(2)Init初始化 Display 的功能
glutCreateWindow("Week11 3D模型");///(3)建立GLUT視窗
glEnable(GL_DEPTH_TEST);深度偵測
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutDisplayFunc(display);///(4)準備display()函式
glutMainLoop();///(5)主要程式
}
就不會破圖
執行結果






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