執行目錄裡的音樂
#include <windows.h>
#include <stdio.h>
int main()
{ ///播放音樂("檔名.wav",空指標,要等待同步);
PlaySound("do.wav",NULL,SND_SYNC);
PlaySound("re.wav",NULL,SND_SYNC);
PlaySound("mi.wav",NULL,SND_SYNC);
PlaySound("fa.wav",NULL,SND_SYNC);
PlaySound("so.wav",NULL,SND_SYNC);
///執行目錄裡的音樂
}
#include <windows.h>
#include <stdio.h>
int main()
{ ///播放音樂("檔名.wav",空指標,要等待同步)
while(1){
char c = getchar(); ///不等待同步
if(c=='1')PlaySound("do.wav",NULL,SND_ASYNC);
if(c=='2')PlaySound("re.wav",NULL,SND_ASYNC);
if(c=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
if(c=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
if(c=='5')PlaySound("so.wav",NULL,SND_ASYNC);
///執行目錄裡的音樂
}
}
#include <windows.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key, int x,int y)
{
if( key=='1' )PlaySound("do.wav",NULL,SND_ASYNC);
if( key=='2' )PlaySound("re.wav",NULL,SND_ASYNC);
if( key=='3' )PlaySound("mi.wav",NULL,SND_ASYNC);
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("Wee10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" ///.h檔案要放在專案目錄裡 week10_sound
CMP3_MCI mp3;/// 宣告一個變數
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key, int x,int y)
{
if( key=='1' )PlaySound("do.wav",NULL,SND_ASYNC);
if( key=='2' )PlaySound("re.wav",NULL,SND_ASYNC);
if( key=='3' )PlaySound("mi.wav",NULL,SND_ASYNC);
if( key=='4' )PlaySound("fa.wav",NULL,SND_ASYNC);
if( key=='5' )PlaySound("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char** argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("Wee10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" ///.h檔案要放在專案目錄裡 week10_sound
CMP3_MCI mp3;/// 宣告一個變數
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key, int x,int y)
{
if( key=='1' )PlaySound("do.wav",NULL,SND_ASYNC);
if( key=='2' )PlaySound("re.wav",NULL,SND_ASYNC);
if( key=='3' )PlaySound("mi.wav",NULL,SND_ASYNC);
if( key=='4' )PlaySound("fa.wav",NULL,SND_ASYNC);
if( key=='5' )PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse( int button, int state, int x,int y)
{
if(state==GLUT_DOWN) PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char** argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("Wee10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" ///.h檔案要放在專案目錄裡 week10_sound
CMP3_MCI mp3;/// 宣告一個變數
CMP3_MCI shot1,shot2,shot3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key, int x,int y)
{
if( key=='1' )PlaySound("do.wav",NULL,SND_ASYNC);
if( key=='2' )PlaySound("re.wav",NULL,SND_ASYNC);
if( key=='3' )PlaySound("mi.wav",NULL,SND_ASYNC);
if( key=='4' )PlaySound("fa.wav",NULL,SND_ASYNC);
if( key=='5' )PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse( int button, int state, int x,int y)
{
if(state==GLUT_DOWN && button==GLUT_LEFT_BUTTON ) shot1.Play();
if(state==GLUT_DOWN && button==GLUT_MIDDLE_BUTTON ) shot2.Play();
if(state==GLUT_DOWN && button==GLUT_RIGHT_BUTTON ) shot3.Play();
}
int main(int argc,char** argv)
{
shot1.Load("1.wav");shot2.Load("2.wav");shot3.Load("3.wav");
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("Wee10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}







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