2021年4月28日 星期三

week10

 


        執行目錄裡的音樂


#include <windows.h>
#include <stdio.h>
int main()
{   ///播放音樂("檔名.wav",空指標,要等待同步);                              
    PlaySound("do.wav",NULL,SND_SYNC);
    PlaySound("re.wav",NULL,SND_SYNC);
    PlaySound("mi.wav",NULL,SND_SYNC);
    PlaySound("fa.wav",NULL,SND_SYNC);
    PlaySound("so.wav",NULL,SND_SYNC);
    ///執行目錄裡的音樂
}



#include <windows.h>
#include <stdio.h>
int main()
{   ///播放音樂("檔名.wav",空指標,要等待同步)
    while(1){
    char c = getchar();                                ///不等待同步
    if(c=='1')PlaySound("do.wav",NULL,SND_ASYNC);
    if(c=='2')PlaySound("re.wav",NULL,SND_ASYNC);
    if(c=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
    if(c=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
    if(c=='5')PlaySound("so.wav",NULL,SND_ASYNC);
    ///執行目錄裡的音樂
    }
}
#include <windows.h>
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key, int x,int y)
{
    if( key=='1' )PlaySound("do.wav",NULL,SND_ASYNC);
    if( key=='2' )PlaySound("re.wav",NULL,SND_ASYNC);
    if( key=='3' )PlaySound("mi.wav",NULL,SND_ASYNC);
}
int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("Wee10 Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}



#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" ///.h檔案要放在專案目錄裡 week10_sound
CMP3_MCI mp3;/// 宣告一個變數
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key, int x,int y)
{
    if( key=='1' )PlaySound("do.wav",NULL,SND_ASYNC);
    if( key=='2' )PlaySound("re.wav",NULL,SND_ASYNC);
    if( key=='3' )PlaySound("mi.wav",NULL,SND_ASYNC);
    if( key=='4' )PlaySound("fa.wav",NULL,SND_ASYNC);
    if( key=='5' )PlaySound("so.wav",NULL,SND_ASYNC);

}
int main(int argc,char** argv)
{
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit(&argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("Wee10 Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" ///.h檔案要放在專案目錄裡 week10_sound
CMP3_MCI mp3;/// 宣告一個變數
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key, int x,int y)
{
    if( key=='1' )PlaySound("do.wav",NULL,SND_ASYNC);
    if( key=='2' )PlaySound("re.wav",NULL,SND_ASYNC);
    if( key=='3' )PlaySound("mi.wav",NULL,SND_ASYNC);
    if( key=='4' )PlaySound("fa.wav",NULL,SND_ASYNC);
    if( key=='5' )PlaySound("so.wav",NULL,SND_ASYNC);

}
void mouse( int button, int state, int x,int y)
{
    if(state==GLUT_DOWN) PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char** argv)
{
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit(&argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("Wee10 Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}


#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" ///.h檔案要放在專案目錄裡 week10_sound
CMP3_MCI mp3;/// 宣告一個變數
CMP3_MCI shot1,shot2,shot3;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key, int x,int y)
{
    if( key=='1' )PlaySound("do.wav",NULL,SND_ASYNC);
    if( key=='2' )PlaySound("re.wav",NULL,SND_ASYNC);
    if( key=='3' )PlaySound("mi.wav",NULL,SND_ASYNC);
    if( key=='4' )PlaySound("fa.wav",NULL,SND_ASYNC);
    if( key=='5' )PlaySound("so.wav",NULL,SND_ASYNC);

}
void mouse( int button, int state, int x,int y)
{
    if(state==GLUT_DOWN && button==GLUT_LEFT_BUTTON ) shot1.Play();
    if(state==GLUT_DOWN && button==GLUT_MIDDLE_BUTTON ) shot2.Play();
    if(state==GLUT_DOWN && button==GLUT_RIGHT_BUTTON ) shot3.Play();
}
int main(int argc,char** argv)
{
    shot1.Load("1.wav");shot2.Load("2.wav");shot3.Load("3.wav");

    mp3.Load("music.mp3");
    mp3.Play();
    glutInit(&argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("Wee10 Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

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