#include <windows.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySound("re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySound("mi.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
播放mp3檔要先下載MP3_MCI檔案
並放在專案目錄裡面,下載mp3檔
程式碼:
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySound("re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySound("mi.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
再增加一個按滑鼠也有音效的程式碼:
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySound("re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySound("mi.wav", NULL, SND_ASYNC);
}
void mouse(int buttom, int state, int x, int y)
{
if(state==GLUT_DOWN) PlaySound("shot.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI shot1,shot2,shot3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySound("re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySound("mi.wav", NULL, SND_ASYNC);
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN&&button==GLUT_LEFT_BUTTON) shot1.Play();
if(state==GLUT_DOWN&&button==GLUT_MIDDLE_BUTTON) shot2.Play();
if(state==GLUT_DOWN&&button==GLUT_RIGHT_BUTTON) shot3.Play();
}
int main(int argc, char**argv)
{
shot1.Load("1.wav"); shot2.Load("2.mav"); shot3.Load("3.wav");
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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