#include <GL/glut.h> ///(0) 使用GLUT外掛 (忘了裝 GLUT)
float angle=0; ///TODO:
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清空
glPushMatrix();///TODO: 備份矩陣
glRotatef(angle, 0, 0, 1);///TODO: 旋轉, 對Z軸轉
glutSolidCube(1);
glPopMatrix(); ///TODO: 還原矩陣
glutSwapBuffers();///交換兩倍的buffers
angle++;
}
int main(int argc, char ** argv)
{
glutInit( &argc, argv ); ///(1) GLUT初始設定
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///(2)顯示模式
glutCreateWindow("08160011我是神奇的小葉同學");///(3)開窗
glutDisplayFunc(display);///(4)等一下要顯示的函式
glutIdleFunc(display);
glutMainLoop();///(5)主要迴圈
}
會自動旋轉


#include <GL/glut.h> ///(0) 使用GLUT外掛 (忘了裝 GLUT)
float angle=0; ///TODO:
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清空
glColor3f(1,1,1);glutSolidCube(0.5);
glPushMatrix();///TODO: 備份矩陣
glTranslatef(0.25,0.25,0);
glRotatef(angle, 0, 0, 1);///TODO: 旋轉, 對Z軸轉
glTranslatef(0.25,0,0);
hand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glPopMatrix(); ///TODO: 還原矩陣
glPushMatrix();///TODO: 備份矩陣
glTranslatef(-0.25,0.25,0);
glRotatef(-angle, 0, 0, 1);///TODO: 旋轉, 對Z軸轉
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix(); ///TODO: 還原矩陣
glutSwapBuffers();///交換兩倍的buffers
angle++;
}
int main(int argc, char ** argv)
{
glutInit( &argc, argv ); ///(1) GLUT初始設定
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///(2)顯示模式
glutCreateWindow("08160121");///(3)開窗
glutDisplayFunc(display);///(4)等一下要顯示的函式
glutIdleFunc(display);
glutMainLoop();///(5)主要迴圈
}

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