1.滑鼠找座標
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("button:%d x:%d y:%d\n",button,state,x,y);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08161026");
glutDisplayFunc(display);
glutMainLoop();
}
2.畫線
#include <GL/glut.h>
int N=0,vx[3000],vy[3000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f((vx[i]-150)/150.0,-(vy[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void motion(int x, int y)
{
vx[N]=x;vy[N]=y;
N++;
display();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08161026");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
沒有留言:
張貼留言