1.打開 codeBlocks,File-New-Project,openGl
3.開啟codeBlocks,File-New-Project,Glut project
茶壺
將程式碼改成
#include <GL/glut.h>
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("我是08161026");
glutDisplayFunc(display);
glutMainLoop();
}
4.參數
增加程式碼 glColor3f(1,0,0);
4.加入三角形
4.加入三角形
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f);glVertex2f(0.0f,1.0f);
glColor3f(0.0f,1.0f,0.0f);glVertex2f(0.87f,-0.5f);
glColor3f(0.0f,0.0f,1.0f);glVertex2f(-0.87f,-0.5f);
glEnd();
#include <GL/glut.h>
#include <math.h>
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1.0f,0.0f,1.0f);
for(float angle=0;angle<3.14159265358979*2;angle+=0.01){
glVertex2f(0.5*cos(angle),0.5*sin(angle));
}
glEnd();
glColor3f(0.5,1,0.2);
glutSolidTeapot(0.3);
glutSwapBuffers();
}








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