還是一樣萬花筒:)
已下開始本周的程式碼
先複製上周的
因為太複雜了
我們來縮短
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);///旋轉
glutSolidCube(1);///畫長方形
glPopMatrix();
glutSwapBuffers();
angle++;///角度增加
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160333");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
原本是白色正方形
把它變成長方形
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glScalef(0.5,0.1,0.1);///變長
glColor3f(0,0,1);///變色
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160333");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
把關節移到中心
新增:(在設定旋轉角度後(glRotatef(angle,0,0,1);))
glTranslatef(0.25,0,0);///把關節移到中心
新增身體+剛剛弄好的手
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);glutSolidCube(1);
glPushMatrix();
glTranslatef(0.5,0.5,0);///把關節移到中心
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160333");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
再加一隻手臂
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
右手做完做左手
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);glutSolidCube(0.5);
glPushMatrix();///右邊
glTranslatef(0.25,0.25,0);///把關節移到中心
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊
glTranslatef(-0.25,0.25,0);///把關節移到中心
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle+=0.01;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160333");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}







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