#include <GL/glut.h>
int N=0, vx[3000], vy[3000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f((vx[i]-150)/150.0, -(vy[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void motion(int x, int y)
{
vx[N]=x; vy[N]=y;
N++;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160661");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
-mouse motion移動
-display邊動mouse motion邊畫display
-(x-150)/150.0,(y-150)/150.0是減一半在除一半
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