#include <GLUT/glut.h>
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
#include <stdio.h>
int main(int argc,char* argv[])
{
printf("有幾個參數argc: %d\n",argc);
for(int i=0;i<argc;i++)
printf("參數%d: %s\n",i,argv[i]);
}
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f); glVertex2f(0.0f,1.0f);
glColor3f(0.0f,1.0f,0.0f); glVertex2f(0.87f,-0.5f);
glColor3f(0.0f,0.0f,1.0f); glVertex2f(-0.87f,-0.5f);
glEnd();
glColor3f(0.5,1,0.8);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);\\\這一行決定
glColor3f(1.0f,0.0f,0.0f); glVertex2f(0.0f,1.0f);
glColor3f(0.0f,1.0f,0.0f); glVertex2f(0.87f,-0.5f);
glColor3f(0.0f,0.0f,1.0f); glVertex2f(-0.87f,-0.5f);
glEnd();
glColor3f(0.5,1,0.8);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
#include <math.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1.0f,0.0f,1.0f);
for(float angle=0;angle<3.14159265358979*2;angle+=0.01)
{
glVertex2f(0.5*cos(angle),0.5*sin(angle));
}
glVertex2f(0.0f,1.0f);
glEnd();
glColor3f(0.5,1,0.8);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}







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