2021年3月3日 星期三

熊貓大人到此一遊 week 02

#include <GLUT/glut.h>

static void display(void)

{

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 

glutSolidTeapot(0.3);

glutSwapBuffers();

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);

glutMainLoop();

}












#include <stdio.h>
int main(int argc,char* argv[])
{
    printf("有幾個參數argc: %d\n",argc);
    for(int i=0;i<argc;i++)
            printf("參數%d: %s\n",i,argv[i]);
}


#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,0,0);
    glutSolidTeapot(0.3);

    glutSwapBuffers();
}



int main(int argc, char *argv[])
{
    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");


    glutDisplayFunc(display);

    glutMainLoop();

}











#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBegin(GL_TRIANGLES);

    glColor3f(1.0f,0.0f,0.0f); glVertex2f(0.0f,1.0f);
    glColor3f(0.0f,1.0f,0.0f); glVertex2f(0.87f,-0.5f);
    glColor3f(0.0f,0.0f,1.0f); glVertex2f(-0.87f,-0.5f);
    glEnd();
    glColor3f(0.5,1,0.8);
    glutSolidTeapot(0.3);

    glutSwapBuffers();
}



int main(int argc, char *argv[])
{
    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");


    glutDisplayFunc(display);

    glutMainLoop();

}





































#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBegin(GL_LINE_LOOP);\\\這一行決定

    glColor3f(1.0f,0.0f,0.0f); glVertex2f(0.0f,1.0f);
    glColor3f(0.0f,1.0f,0.0f); glVertex2f(0.87f,-0.5f);
    glColor3f(0.0f,0.0f,1.0f); glVertex2f(-0.87f,-0.5f);
    glEnd();
    glColor3f(0.5,1,0.8);
    glutSolidTeapot(0.3);

    glutSwapBuffers();
}



int main(int argc, char *argv[])
{
    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");


    glutDisplayFunc(display);

    glutMainLoop();

}











#include <GL/glut.h>
#include <math.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBegin(GL_POLYGON);

    glColor3f(1.0f,0.0f,1.0f);
    for(float angle=0;angle<3.14159265358979*2;angle+=0.01)
    {
         glVertex2f(0.5*cos(angle),0.5*sin(angle));
    }
        glVertex2f(0.0f,1.0f);
    glEnd();
    glColor3f(0.5,1,0.8);
    glutSolidTeapot(0.3);

    glutSwapBuffers();
}



int main(int argc, char *argv[])
{
    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");


    glutDisplayFunc(display);

    glutMainLoop();

}

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