讀程式碼從下往上讀
glBegin(); 開始畫
glScalef(); 拉長
glRotatef(); 旋轉
glTranslatef(); 移動
-----------------------------------------------------------------------------------
#include <GL/glut.h>
int N=0, vx[3000], vy[3000];
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glBegin(GL_LINE_LOOP);
for(int i=0; i<N; i++){
glVertex2f( (vx[i]-150)/150.0, -(vy[i]-150)/150.0 );
}
glEnd();
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
angle++;
display();
}
void motion(int x, int y)
{
vx[N]=x; vy[N]=y;
N++;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160625");
glutDisplayFunc(display);
glutKeyboardFunc( keyboard );
glutMotionFunc(motion);
glutMainLoop();
}
按按鍵圖案會旋轉


沒有留言:
張貼留言