複製week15的程式碼
#include <stdio.h>///可割可棄
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;
int oldX=0;
void timer(int t){
///glutTimerFunc(30,timer,t+1);
}
void mouse(int button, int state,int x,int y){
oldX = x;
}
void motion(int x,int y){
angle[angle ID] += x - oldX;
oldX = x;
glutPostRedisplay();
}
void keyboard( unsigned char key, int x, int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);///掛在正確的地方
glRotatef(angle[0],0,0,1);///旋轉
glTranslatef(-0.3,0,0);///把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手臂
glPushMatrix();
glTranslatef(-0.3,0,0);///掛在正確的地方
glRotatef(angle[1],0,0,1);///旋轉
glTranslatef(-0.3,0,0);///把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手臂
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutTimerFunc(0, timer ,0);
glutDisplayFunc(display);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;
int angleID=0;
int oldX=0;
FILE * fout = NULL;
FILE * fin = NULL;
void timer( int t ){
glutTimerFunc( 30, timer, t+1 );
if( fin==NULL ) fin = fopen( "angle.txt", "r" );
for(int i=0; i<20; i++) fscanf( fin, "%f", & angle[i] );
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y){
oldX = x;
}
void motion(int x, int y){
angle[angleID] += x - oldX;
oldX = x;
glutPostRedisplay();
if(fout==NULL) fout=fopen("angle.txt", "w+");
for(int i=0; i<20; i++) fprintf( fout, "%.1f ", angle[i]);
fprintf( fout, "\n");
for(int i=0; i<20; i++) printf( "%.1f ", angle[i]);
printf( "\n");
}
void keyboard( unsigned char key, int x, int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///左半邊
glTranslatef(-0.3,0,0);///(3)掛在正確的地方
glRotatef(angle[0], 0,0,1);///(2)旋轉 ///Step05
glTranslatef(-0.3,0,0);///(1)把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手臂(沒有重疊)
glPushMatrix();
glTranslatef(-0.3,0,0);///(3)掛在正確的地方
glRotatef(angle[1], 0,0,1);///(2)旋轉 ///Step05
glTranslatef(-0.3,0,0);///(1)把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glPushMatrix();///右半邊
glTranslatef(+0.3, 0,0 );
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3, 0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();
glTranslatef(+0.3, 0,0 );
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3, 0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;
int angleID=0;
int oldX=0;
FILE * fout = NULL;
FILE * fin = NULL;
void timer( int t ){
glutTimerFunc( 30, timer, t+1 );
if( fin==NULL ) fin = fopen( "angle.txt", "r" );
for(int i=0; i<20; i++) fscanf( fin, "%f", & angle[i] );
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y){
oldX = x;
}
void motion(int x, int y){
angle[angleID] += x - oldX;
oldX = x;
glutPostRedisplay();
// if(fout==NULL) fout=fopen("angle.txt", "w+");
// for(int i=0; i<20; i++) fprintf( fout, "%.1f ", angle[i]);
// fprintf( fout, "\n");
// for(int i=0; i<20; i++) printf( "%.1f ", angle[i]);
// printf( "\n");
}
void keyboard( unsigned char key, int x, int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='s'){
if(fout==NULL) fout=fopen("angle.txt", "w+");
for(int i=0; i<20; i++) fprintf( fout, "%.1f ", angle[i]);
fprintf( fout, "\n");
for(int i=0; i<20; i++) printf( "%.1f ", angle[i]);
printf( "\n");
}
if(key=='r'){
if( fin==NULL ) fin = fopen( "angle.txt", "r" );
for(int i=0; i<20; i++) fscanf( fin, "%f", & angle[i] );
glutPostRedisplay();
}
if(key=='p'){
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///左半邊
glTranslatef(-0.3,0,0);///(3)掛在正確的地方
glRotatef(angle[0], 0,0,1);///(2)旋轉 ///Step05
glTranslatef(-0.3,0,0);///(1)把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手臂(沒有重疊)
glPushMatrix();
glTranslatef(-0.3,0,0);///(3)掛在正確的地方
glRotatef(angle[1], 0,0,1);///(2)旋轉 ///Step05
glTranslatef(-0.3,0,0);///(1)把關節旋轉中心放到畫面中心
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glPushMatrix();///右半邊
glTranslatef(+0.3, 0,0 );
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3, 0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();
glTranslatef(+0.3, 0,0 );
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3, 0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutTimerFunc(0, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}




沒有留言:
張貼留言