教新東西!!!!!!!!!
用code創文字檔
#include <stdio.h>
int main(int argc, char**argv)
{
FILE * fout = NULL;///檔案指標
fout = fopen("檔名.txt","w+" );///用w+模式開檔
printf("Hello Worid\n");
fprintf(fout,"Hello Worid\n");
}
看起來沒啥不過你的資料夾當中除現了名叫檔名的資料夾囉
之後改專案設定的cbp檔
之後去(檔名)的資料夾裡讀取hello world
#include <stdio.h>
int main(int argc, char**argv)
{
FILE * fin = NULL;
fin = fopen("檔名.txt","r");
char line[100];
fscanf(fin, "%s", line);
printf("讀到字串: %s\n", line);
fscanf(fin, "%s", line);
printf("讀到字串: %s\n", line);
}
老朋友出現了
#include <stdio.h>///可割可棄
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );///身體
glutSolidTeapot( 0.3 );///左手臂(重疊了)
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutDisplayFunc(display);
glutMainLoop();
}
又來到該死的旋轉了 茶壺旋轉我!!!
#include <stdio.h>
#include <GL/glut.h>
float angle=0,diff=2;
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle+=diff;
if(angle>90)diff=-2;
if(angle<0)diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);
glPushMatrix();
///glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week15 file ");
glutTimerFunc(0,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}







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