2021年6月20日 星期日

張淳雅_Week10

 播放音檔

1. 播放一個音檔
#include <windows.h>
int main()
{
    PlaySound("shot.wav", NULL,SND_SYNC);///音檔放在freeglut\bin裡
}

2. 播放多個音檔
#include <windows.h>
int main()
{///播放聲音("檔名.wav", 空指標, 等待同步);
    PlaySound("do.wav", NULL,SND_SYNC);
    PlaySound("re.wav", NULL,SND_SYNC);
    PlaySound("mi.wav", NULL,SND_SYNC);
    PlaySound("fa.wav", NULL,SND_SYNC);
    PlaySound("so.wav", NULL,SND_SYNC);
}

3. 因為音檔時間太長,改成輸入指令並按Enter執行音檔
#include <windows.h>
#include <stdio.h>
int main()
{///播放聲音("檔名.wav", 空指標, 等待同步);
    while (1){
        char c=getchar();
        if (c=='1') PlaySound("do.wav", NULL,SND_ASYNC);
        if (c=='2') PlaySound("re.wav", NULL,SND_ASYNC);
        if (c=='3') PlaySound("mi.wav", NULL,SND_ASYNC);
        if (c=='4') PlaySound("fa.wav", NULL,SND_ASYNC);
        if (c=='5') PlaySound("so.wav", NULL,SND_ASYNC);
    }
}

    4. 因為要在按Enter太麻煩,所以改成直接按指令發聲音
#include <windows.h>
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
    if(key=='1') PlaySound("do.wav", NULL, SND_ASYNC);
    if(key=='2') PlaySound("re.wav", NULL, SND_ASYNC);
    if(key=='3') PlaySound("mi.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

5. 邊播放音樂邊下指令撥放其他音樂
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"///.h檔放在這個專案的資料夾裡
CMP3_MCI mp3;///宣告一個MP3變數
void display()
{
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
    if(key=='1') PlaySound("do.wav", NULL, SND_ASYNC);
    if(key=='2') PlaySound("re.wav", NULL, SND_ASYNC);
    if(key=='3') PlaySound("mi.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
    mp3.Load("music.mp3");///檔案放在freeglut\bin裡
    mp3.Play();///播放
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

6. 讓左右中鍵按下並發出聲音
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI shot1,shot2,shot3;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
    if(key=='1') PlaySound("do.wav", NULL, SND_ASYNC);
    if(key=='2') PlaySound("re.wav", NULL, SND_ASYNC);
    if(key=='3') PlaySound("mi.wav", NULL, SND_ASYNC);
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN&&button==GLUT_LEFT_BUTTON) shot1.Play();
    if(state==GLUT_DOWN&&button==GLUT_MIDDLE_BUTTON) shot2.Play();
    if(state==GLUT_DOWN&&button==GLUT_RIGHT_BUTTON) shot3.Play();
}
int main(int argc, char**argv)
{
    shot1.Load("1.wav"); shot2.Load("2.mav"); shot3.Load("3.wav");
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

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