#include <GL/glut.h>
void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glColor3f(1,0,0);glutSolidTeapot(0.3);glutSwapBuffers();}int main(int argc, char *argv[]){glutInit(&argc, argv);glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("08160935!");glutDisplayFunc(display);glutMainLoop();}
在茶壺後面加三角形,程式碼如下:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f);
glEnd();
glColor3f(0.5,1,0.2); ///顏色
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160935!");
glutDisplayFunc(display);
glutMainLoop();
}
glBegin(GL_LINE_LOOP);改成glBegin(GL_TRIANGLES);
#include <GL/glut.h>#include <math.h> ///數學的外掛cos() sin()static void display(void){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清背景glBegin(GL_POLYGON);glColor3f(1.0f, 0.0f, 1.0f);for(float angle=0; angle<3014159265358979*2; angle+=0.01){glVertex2f( 0.5*cos(angle), 0.5*sin(angle));///Vertex=頂點}glEnd();glColor3f(0.5,1,0.2); ///顏色glutSolidTeapot(0.3);glutSwapBuffers();///更新畫面}int main(int argc, char *argv[]){glutInit(&argc, argv);glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("08160935!");glutDisplayFunc(display);glutMainLoop();}




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