#include <GL/glut.h>
float angle=0; ///TODO:
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清空
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidCube(1); ///todo:畫個方塊
glPopMatrix();
glutSwapBuffers();
angle++; ///todo:
}
int main(int argc, char ** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("08160342 Good!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
------------------------------
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);///對中心轉動
glScalef(0.5,0.1,0.1);///細長的
glColor3f(0,0,1);///藍色的
glutSolidCube(1);///方塊
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160342 Good!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0.5,0);///(3)整個移到右上角
glRotatef(angle,0,0,1);///(2)對中心轉動
glTranslatef(0.25,0,0);///(1)把關節移到中心
hand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160342 Good!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
加上
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.25,0.25,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();///上手臂
glPushMatrix();
glTranslatef(0.25,0,0);///(3)往右拉
glRotatef(angle,0,0,1);///(2)對中心轉動
glTranslatef(0.25,0,0);//(1)把關節移到中心
hand();///下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160342 Good!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
-------------------------------------
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(0.5);///身體
glPushMatrix();///右半邊的手臂
glTranslatef(0.25,0.25,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半邊的手臂
glTranslatef(-0.25,0.25,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160342 Good!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}




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