2021年5月26日 星期三

week14

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glutSolidSphere(0.3,30,30);

    glutSwapBuffers();

}

int main(int argc, char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week14 timer");


    glutDisplayFunc(display);

    glutMainLoop();

}

#include <GL/glut.h>
///display()函式,其實display是函式指標
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    ///glutSolidSphere(0.3,30,30);///實心
    glutWireSphere(0.3,30,30);///線框
    glutSwapBuffers();
}
void timer(int t){///timer響起時,做你要做的事
    glClearColor(1,0,0,0);///清背景顏色:紅色
    display();///重畫畫面
}
int main(int argc, char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);///等多久
    glutMainLoop();
}
時間到 方塊開始轉動
#include <GL/glut.h>
float angle=0;
///display()函式,其實display是函式指標
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);///實心方塊
        ///glutSolidSphere(0.3,30,30);///實心圓形
        ///glutWireSphere(0.3,30,30);///線框
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t){///timer響起時,做你要做的事
    glutTimerFunc(30,timer,t+1);///起床,先設定新鬧鐘
    glClearColor(1,0,0,0);///清背景顏色:紅色
    angle++;
    display();///重畫畫面
}
int main(int argc, char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);///等多久
    glutMainLoop();
}
時間到 方塊左右轉
#include <GL/glut.h>
float angle=0;
///display()函式,其實display是函式指標
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);///實心方塊
        ///glutSolidSphere(0.3,30,30);///實心圓形
        ///glutWireSphere(0.3,30,30);///線框
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t){///timer響起時,做你要做的事
    glutTimerFunc(30,timer,t+1);///起床,先設定新鬧鐘
    glClearColor(1,0,0,0);///清背景顏色:紅色
    if(angle>90)diff=-2;
    if(angle<0)diff=+2;
    angle+=diff;
    ///angle++;
    display();///重畫畫面
}
int main(int argc, char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);///等多久
    glutMainLoop();
}

#include <GL/glut.h>
float angle=0;
///display()函式,其實display是函式指標
void drawArm1(){
    glPushMatrix();
        glScalef(1,0.5,0.5);///變細長的手臂
        glColor3f(0,1,0); glutSolidCube(0.2);
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1,1,1); glutSolidCube(0.4);///白色的身體
        glPushMatrix();
            glTranslatef(-0.2,0.2,0);///(3)掛上肩膀
            glRotatef(angle,0,0,1);///(2)轉動
            glTranslatef(-0.1,0,0);///(1)把旋轉中心(關節)先移動到畫面最中心
            drawArm1();///綠色的手臂
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t){///timer響起時,做你要做的事
    glutTimerFunc(30,timer,t+1);///起床,先設定新鬧鐘
    ///glClearColor(1,0,0,0);///清背景顏色:紅色
    if(angle>90)diff=-2;
    if(angle<0)diff=+2;
    angle+=diff;
    ///angle++;
    display();///重畫畫面
}
int main(int argc, char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);///等多久
    glutMainLoop();
}






 

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