2021年5月26日 星期三

week14

 

程式碼:#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);

    glutSolidSphere(0.3,30,30);

    glutSwapBuffers();

}

int main( int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week14");

    glutDisplayFunc(display);

    glutMainLoop();

}

程式碼:#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glutWireSphere(0.3,30,30);
    glutSwapBuffers();
}
int main( int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");
    glutDisplayFunc(display);
    glutMainLoop();
}
加入timer參數使顏色過一段時間變紅
#include <GL/glut.h>

void display()
{
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    ///glutSolidSphere(0.3,30,30);
    glutWireSphere(0.3,30,30);
    glutSwapBuffers();
}
void timer(int t)///timer響起時 做你要做的事
{
    glClearColor(1,0,0,0);///清背景色 紅色
    display();///重製畫面
}
int main( int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");


    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);///時間,呼叫誰,參數

    glutMainLoop();
}
                                                    
加入程式使方塊旋轉
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)///timer響起時 做你要做的事
{
    glutTimerFunc(30,timer,t+1);
    glClearColor(1,0,0,0);
    angle++;
    display();///重製畫面
}
int main( int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");


    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);///時間,呼叫誰,參數

    glutMainLoop();
}

加入一個可以旋轉的手臂
#include <GL/glut.h>
float angle=0;
void drawArm1()
{
    glPushMatrix();
        glScalef(1,0.5,0.5);///變細長的手臂
        glColor3f(0,1,0);///紅色的手臂
        glutSolidCube(0.2);
    glPopMatrix();
}
void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1,1,1);
        glutSolidCube(0.4);
        glPushMatrix();
            glTranslatef(-0.2,0.2,0);
            glRotatef(angle,0,0,1);
            glTranslatef(-0.1,0,0);
            drawArm1();
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    glClearColor(1,0,0,0);///清背景色:紅色
    if(angle>90)diff=-2;
    if(angle<0)diff=+2;
    angle+=diff;
    display();///重畫畫面
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow(" Week14 timer ");

    glutDisplayFunc(display);
    glutTimerFunc(3000,timer,0);
    glutMainLoop();
}






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