1.sphere球體
2.新增程式碼,三秒變紅色
#include <GL/glut.h>
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutWireSphere(0.3,30,30);
glutSwapBuffers();
}
void timer(int t)
{
glClearColor(1,0,0,0);///清背景色:紅色
display();///重畫畫面
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
3.三秒方塊旋轉
#include <GL/glut.h>
float angle=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
glClearColor(1,0,0,0);///清背景色:紅色
angle++;
display();///重畫畫面
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
5.左右旋轉
#include <GL/glut.h>
float angle=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
glClearColor(1,0,0,0);///清背景色:紅色
if(angle>90)diff=-2;
if(angle<0)diff=+2;
angle+=diff;
display();///重畫畫面
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}
6.加上手臂
void drawArm1()
{
glPushMatrix();
glScalef(1,0.5,0.5);///變細長的手臂
glColor3f(1,0,0);///紅色的手臂
glutSolidCube(0.2);
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glutSolidCube(0.4);
glPushMatrix();
///glTranslatef();
///glRotatef(angle,0,0,1);
glTranslatef(-0.1,0,0);
drawArm1();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
7.手臂轉動
#include <GL/glut.h>
float angle=0;
void drawArm1()
{
glPushMatrix();
glScalef(1,0.5,0.5);///變細長的手臂
glColor3f(0,1,0);///綠色的手臂
glutSolidCube(0.2);
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glutSolidCube(0.4);///白色的身體
glPushMatrix();
glTranslatef(-0.2,0.2,0);///掛上肩膀
glRotatef(angle,0,0,1);
glTranslatef(-0.1,0,0);
drawArm1();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
glClearColor(1,0,0,0);///清背景色:紅色
if(angle>90)diff=-2;
if(angle<0)diff=+2;
angle+=diff;
display();///重畫畫面
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(3000,timer,0);
glutMainLoop();
}






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